Well yes, i assume tags will be set automatically unless some mods are ran which do not set anything. Worth a read to anyone who hasn't already seen this https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

I run only "vanilla" stuff, nothing that modifies gameplay in any way so i don't pay much attention to these things.

-ics

E. Olsen kirjoitti:
That's not true. Valve still requires all the correct Sv_tags to be set, regardless of if your server is using Quickplay or not.


On Wed, Jun 25, 2014 at 4:43 PM, ics <[email protected] <mailto:[email protected]>> wrote:

    Yes non quickplay servers can do whatever they wish.

    -ics

    Silencio Delgato kirjoitti:

        Indeed, I am aware of Valve's Policy of Truth, but I'm not too
        concerned with it since it mostly (if not solely?) applies to
        Quickplay. Non-QP servers are a different story in that
        regard, correct? As long as it does not interfere with that
        feature and the players being sent to servers by it, I think
        it should be fine, or at least, that was always my
        understanding of policy.




        On Wed, Jun 25, 2014 at 1:25 PM, ics <[email protected]
        <mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

            Basically modifying gameplay with such plugins goes
        against the
            Valve's Policy of Truth but it's not enforced anymore as
        it used
            to. Valve rather directs quickplay traffic by default to their
            servers, leaving ours empty so it doesn't really matter
        anymore
            what you run on a server.

            -ics

            Silencio Delgato kirjoitti:

                Indeed. Voicing concerns over gameplay here is not
        likely to
                garner a response from the tf2 dev team.

                Though, I wonder in what way we (server owners) can
        affect the
                changes on our end regarding the heavy? I know that
        there was
                a hidden cvar (tf_stickydamage_ramp or something like
        that,
                can't remember) for the demoman since projectiles =
        entities,
                however there is no hidden cvar for heavy since his
        weapon is
                hitscan and those do not generate entities, so its more or
                less an attribute of the weapon I believe.

                Is there a plugin that could potentially find/modify the
                attribute of the weapon itself or just a way to figure out
                where/what to change on our end to affect the ramp up
        for the
                heavy?


                On Wed, Jun 25, 2014 at 12:16 PM, evan otten
                <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
                <mailto:[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>>> wrote:

                    Just want to point out to everyone that this
        mailing list
                is NOT
                    for game play changes. It is for server owner
        discussion

                    On Jun 25, 2014 2:35 PM, "Darius Pirestani"
                <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
                    <mailto:[email protected]
        <mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>>> wrote:

                        Or sticky trap his feet while he's taunting, and
                detonate as
                        soon as he's done.

                        On Jun 25, 2014, at 2:23 PM, Justin Kim
                <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>> wrote:

                            You can also kill the pyro after the
        taunt. This
                    is a thing.

                            On Jun 25, 2014, at 2:21 PM, Jordan Olling
                            <[email protected]
        <mailto:[email protected]>
                    <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

        http://wiki.teamfortress.com/wiki/Phlogistinator
                                "During this taunt, the wielder has
        75% damage
                        resistance
                                and full immunity from taunt kills."


                                On Wed, Jun 25, 2014 at 11:17 AM,
        James Haikin
                                <[email protected]
        <mailto:[email protected]>
                        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

                                    You most definitely can kill a
        phlog pyro
                        as he's
                                    taunting. Aim better.

                                    -James


                                    On Wed, Jun 25, 2014 at 11:13 AM,
        Bruno Garcia
                                    <[email protected]
        <mailto:[email protected]>
                        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

                                        The only thing that needs
        nerfing is
                        the Phlogistinator.
                                        It is extremely stupid that you
                        *can't* kill a pyro
                                        that's taunting with four
        rockets at a
                        really really
                                        close distance...
                                        Then the pyro after finishing the
                        taunt turns around
                                        and kills you with crits.
                                        It's stupid how they gave uber
        charge
                        and critical
                                        hits to a pyro weapon.


                                        On Tue, Jun 24, 2014 at 3:01
        AM, Emil
                        Larsson
                                        <[email protected]
        <mailto:[email protected]>
                        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

                                            Sorry to taking the
        mailing list
                        further
                                            offtopic, but the heavy nerf
                        didn't affect the
                                            gameplay flow as much as the
                        demoman sticky
                                            launcher one. The
        axtingusher nerf
                        is arguable
                                            done to make it more
        intresting
                        sidegrade than
                                            the upgrade it used to be
                        (somewhat similar to
                                            the equalizer nerf they
        did awhile
                        back where
                                            they split it into two
        weapons).

                                            They are still intending to
                        rebalance the sticky
                                            launcher, just not in a
        way that
                        probably
                                            affects the gameplay flow
        as much.
                        There is
                                            plenty of community
        discussion on
                        alternate ways
                                            of doing this already anyway.


                                            On Tue, Jun 24, 2014 at
        3:47 AM,
                        Darius
                                            Pirestani
        <[email protected] <mailto:[email protected]>
                        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

                                                So you revert the demo
                        changes, but not the
                                                heavy & pyro changes?
        Jesus
                        Christ.


                                                > On Jun 23, 2014, at
        8:55 PM,
                        Eric Smith
<[email protected] <mailto:[email protected]>
                        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:
                                                >
                                                > We've released a
        mandatory
                        update for TF2.
                                                The notes for the
        update are
                        below. The new
                                                version number is 2294473.
                                                >
                                                > -Eric
                                                >
                                                >
                        -----------------------------------------
                                                >
                                                > - Reverted the recent
                        stickybomb damage
                                                ramp up change. We will
                        continue to evaluate
                                                the use of stickybomb air
                        detonations and
                                                potential changes to that
                        mechanic.
                                                > - Fixed being able
        to taunt
                        with enemies
                                                between spawn room doors
                                                > - Fixed a problem
        with The
                        Senguko
                                                Scorcher's materials
                                                > - Updated the Towering
                        Pillar of Summer
                                                Shades so they are
        marketable
                                                > - Updated the attribute
                        description for
                                                the Back Scatter to better
                        explain what it does
                                                > - Updated the
        localization files
                                                >
                                                >
                                                >
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