Hello Again,

Sry missed the backtrace :D

(gdb) bt
#0  0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#1  0x08c9d4e4 in ?? ()
#2  0x08c9d53c in ?? ()
#3  0x08c9d4e4 in ?? ()
#4  0x419bc1d0 in CUtlLinkedList<NavLadderConnect, int>::~CUtlLinkedList ()
   from /home/GameServer/GS1/cstrike/bin/server_i486.so
#5  0x419b6945 in CNavArea::~CNavArea () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#6  0x419db4bb in CNavMesh::DestroyNavigationMesh () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#7  0x419db6e9 in CNavMesh::Reset () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#8  0x419c8ac4 in CNavMesh::Load () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#9  0x4196f354 in CServerGameDLL::ServerActivate () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#10 0x40d0545d in SV_ActivateServer () from bin/engine_i486.so
#11 0x40c87c37 in Host_Changelevel () from bin/engine_i486.so
#12 0x40c90e1a in CHostState::State_ChangeLevelMP () from bin/engine_i486.so
#13 0x40c9130d in CHostState::FrameUpdate () from bin/engine_i486.so
#14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
#15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
#16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
#17 0x401f90fd in RunServer () from bin/dedicated_i486.so
#18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
#19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
#20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
#21 0x401f934a in CDedicatedAppSystemGroup::Main () from 
bin/dedicated_i486.so
#22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#24 0x401f9758 in main () from bin/dedicated_i486.so
#25 0x0804909e in main ()

With friendly Regards

Ratman2000

----- Original Message ----- 
From: "Ratman2000" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Friday, November 06, 2009 10:02 AM
Subject: [hlds_linux] CS:S Crash


> Hello from Germany,
>
> today i have tested to run a CS:S Server in GDB to see Crashes that my
> Plugin registers by Signals
> and Stack-Back-Tracing that results from the Engine itself...
>
> Today i have registered a Crash with GDB and like to send it to the list 
> to
> see other people with this
> issue and gets an information over this crash!
>
> I hope anybody can tell me more!
>
> I have startet a 64 Slot test Server the server have changed many
> times the map (over 1 day) and than after i included 10 Bots it goes 
> down...
>
> Here the crash information with GDB Line:
>
> bot_quota 10
> Game will not start until both teams have players.
> Going to intermission...
> Going to intermission...
> Executing dedicated server config file
> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 1075185344 (LWP 27486)]
> 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
>
> I hope thats problem is fixable becouse its not the first time it happends
> on my CS:S Servers...
>
> With friendly Regards from Germany
>
> Ratman2000
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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