Hello Again, Sry missed the backtrace :D
(gdb) bt #0 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from /home/GameServer/GS1/cstrike/bin/server_i486.so #1 0x08c9d4e4 in ?? () #2 0x08c9d53c in ?? () #3 0x08c9d4e4 in ?? () #4 0x419bc1d0 in CUtlLinkedList<NavLadderConnect, int>::~CUtlLinkedList () from /home/GameServer/GS1/cstrike/bin/server_i486.so #5 0x419b6945 in CNavArea::~CNavArea () from /home/GameServer/GS1/cstrike/bin/server_i486.so #6 0x419db4bb in CNavMesh::DestroyNavigationMesh () from /home/GameServer/GS1/cstrike/bin/server_i486.so #7 0x419db6e9 in CNavMesh::Reset () from /home/GameServer/GS1/cstrike/bin/server_i486.so #8 0x419c8ac4 in CNavMesh::Load () from /home/GameServer/GS1/cstrike/bin/server_i486.so #9 0x4196f354 in CServerGameDLL::ServerActivate () from /home/GameServer/GS1/cstrike/bin/server_i486.so #10 0x40d0545d in SV_ActivateServer () from bin/engine_i486.so #11 0x40c87c37 in Host_Changelevel () from bin/engine_i486.so #12 0x40c90e1a in CHostState::State_ChangeLevelMP () from bin/engine_i486.so #13 0x40c9130d in CHostState::FrameUpdate () from bin/engine_i486.so #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so #17 0x401f90fd in RunServer () from bin/dedicated_i486.so #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so #21 0x401f934a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so #24 0x401f9758 in main () from bin/dedicated_i486.so #25 0x0804909e in main () With friendly Regards Ratman2000 ----- Original Message ----- From: "Ratman2000" <[email protected]> To: "Half-Life dedicated Linux server mailing list" <[email protected]> Sent: Friday, November 06, 2009 10:02 AM Subject: [hlds_linux] CS:S Crash > Hello from Germany, > > today i have tested to run a CS:S Server in GDB to see Crashes that my > Plugin registers by Signals > and Stack-Back-Tracing that results from the Engine itself... > > Today i have registered a Crash with GDB and like to send it to the list > to > see other people with this > issue and gets an information over this crash! > > I hope anybody can tell me more! > > I have startet a 64 Slot test Server the server have changed many > times the map (over 1 day) and than after i included 10 Bots it goes > down... > > Here the crash information with GDB Line: > > bot_quota 10 > Game will not start until both teams have players. > Going to intermission... > Going to intermission... > Executing dedicated server config file > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) > > Program received signal SIGSEGV, Segmentation fault. > [Switching to Thread 1075185344 (LWP 27486)] > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > > I hope thats problem is fixable becouse its not the first time it happends > on my CS:S Servers... > > With friendly Regards from Germany > > Ratman2000 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

