Hello, CS:S is for up to 64 Slots! It was allways so!
My start params: -console -game cstrike +map de_dust2 +maxplayers 64 -tickrate 100 There is no trick! No Plugin and nothing else! Its an blank install! I have now startet a 16 Slot Server and added 10 Bots to it... So i will see what happend... With friendly Regards Ratman2000 ----- Original Message ----- From: "DontWannaName!" <[email protected]> To: "Half-Life dedicated Linux server mailing list" <[email protected]> Sent: Friday, November 06, 2009 11:47 PM Subject: Re: [hlds_linux] CS:S Crash >I dont think you just type +maxplayers 64 into your command line though... > > On Fri, Nov 6, 2009 at 1:46 PM, 1nsane <[email protected]> wrote: > >> Counter-Strike: Source always did. >> >> On Fri, Nov 6, 2009 at 1:07 PM, Rick Payton <[email protected]> wrote: >> >> > wait, since when does srcds based servers support 64 players? Did I >> > miss >> > something here? In any case, try running it with a "normal" amount of >> > maxplayers (like 20) and see what happens. >> > >> > --mauirixxx >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of >> > Ratman2000 >> > Sent: Thursday, November 05, 2009 11:02 PM >> > To: Half-Life dedicated Linux server mailing list >> > Subject: [hlds_linux] CS:S Crash >> > >> > Hello from Germany, >> > >> > today i have tested to run a CS:S Server in GDB to see Crashes that my >> > Plugin registers by Signals >> > and Stack-Back-Tracing that results from the Engine itself... >> > >> > Today i have registered a Crash with GDB and like to send it to the >> > list >> > to >> > see other people with this >> > issue and gets an information over this crash! >> > >> > I hope anybody can tell me more! >> > >> > I have startet a 64 Slot test Server the server have changed many >> > times the map (over 1 day) and than after i included 10 Bots it goes >> > down... >> > >> > Here the crash information with GDB Line: >> > >> > bot_quota 10 >> > Game will not start until both teams have players. >> > Going to intermission... >> > Going to intermission... >> > Executing dedicated server config file >> > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) >> > >> > Program received signal SIGSEGV, Segmentation fault. >> > [Switching to Thread 1075185344 (LWP 27486)] >> > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from >> > /home/GameServer/GS1/cstrike/bin/server_i486.so >> > >> > I hope thats problem is fixable becouse its not the first time it >> > happends >> > on my CS:S Servers... >> > >> > With friendly Regards from Germany >> > >> > Ratman2000 >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

