Hello, Valve, where get this CS:S Crashes Fixed? Is there any solution? Are this crashed known? Please let me know becouse the Servers crash every day!!!
With friendly Regards From Germany Ratman2000 ----- Original Message ----- From: "Ratman2000" <[email protected]> To: "Half-Life dedicated Linux server mailing list" <[email protected]> Sent: Saturday, November 07, 2009 10:44 PM Subject: Re: [hlds_linux] CS:S Crash > Hello, > > now i have testet a Server with 16 Slots and included 10 Bots permanently. > (bot_quota_mode fill) > The Server is new installed without any plugin! And i recieve the crash > avery day! > > Is there any fix? VALVE? > > Here the GDB Informations: > > Program received signal SIGSEGV, Segmentation fault. > [Switching to Thread 1075185344 (LWP 20539)] > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > (gdb) bt > #0 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #1 0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #3 0x41d0d983 in CCSBot::Update () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #4 0x41c665be in CBotManager::StartFrame () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #5 0x41cf8408 in CCSBotManager::StartFrame () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #6 0x41c192b5 in CCSGameRules::EndGameFrame () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #7 0x4196f555 in CServerGameDLL::GameFrame () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #8 0x40d07818 in SV_Frame () from bin/engine_i486.so > #9 0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so > #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so > #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so > #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from > bin/dedicated_i486.so > #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so > #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so > #24 0x401f9758 in main () from bin/dedicated_i486.so > #25 0x0804909e in main () > > With friendly Regards > > Ratman2000 > > ----- Original Message ----- > From: "Rick Payton" <[email protected]> > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Sent: Friday, November 06, 2009 7:07 PM > Subject: Re: [hlds_linux] CS:S Crash > > >> wait, since when does srcds based servers support 64 players? Did I miss >> something here? In any case, try running it with a "normal" amount of >> maxplayers (like 20) and see what happens. >> >> --mauirixxx >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of >> Ratman2000 >> Sent: Thursday, November 05, 2009 11:02 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: [hlds_linux] CS:S Crash >> >> Hello from Germany, >> >> today i have tested to run a CS:S Server in GDB to see Crashes that my >> Plugin registers by Signals >> and Stack-Back-Tracing that results from the Engine itself... >> >> Today i have registered a Crash with GDB and like to send it to the list >> to >> see other people with this >> issue and gets an information over this crash! >> >> I hope anybody can tell me more! >> >> I have startet a 64 Slot test Server the server have changed many >> times the map (over 1 day) and than after i included 10 Bots it goes >> down... >> >> Here the crash information with GDB Line: >> >> bot_quota 10 >> Game will not start until both teams have players. >> Going to intermission... >> Going to intermission... >> Executing dedicated server config file >> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) >> >> Program received signal SIGSEGV, Segmentation fault. >> [Switching to Thread 1075185344 (LWP 27486)] >> 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> >> I hope thats problem is fixable becouse its not the first time it >> happends >> on my CS:S Servers... >> >> With friendly Regards from Germany >> >> Ratman2000 >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

