Hello,

Valve, where get this CS:S Crashes Fixed?
Is there any solution? Are this crashed known?
Please let me know becouse the Servers crash every day!!!

With friendly Regards From Germany

Ratman2000

----- Original Message ----- 
From: "Ratman2000" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Saturday, November 07, 2009 10:44 PM
Subject: Re: [hlds_linux] CS:S Crash


> Hello,
>
> now i have testet a Server with 16 Slots and included 10 Bots permanently.
> (bot_quota_mode fill)
> The Server is new installed without any plugin! And i recieve the crash
> avery day!
>
> Is there any fix? VALVE?
>
> Here the GDB Informations:
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 1075185344 (LWP 20539)]
> 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> (gdb) bt
> #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #3  0x41d0d983 in CCSBot::Update () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #4  0x41c665be in CBotManager::StartFrame () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #5  0x41cf8408 in CCSBotManager::StartFrame () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #7  0x4196f555 in CServerGameDLL::GameFrame () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
> #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
> #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
> #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
> #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
> #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
> #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
> #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
> #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
> #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
> #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
> #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
> #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
> #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
> bin/dedicated_i486.so
> #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> #24 0x401f9758 in main () from bin/dedicated_i486.so
> #25 0x0804909e in main ()
>
> With friendly Regards
>
> Ratman2000
>
> ----- Original Message ----- 
> From: "Rick Payton" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Sent: Friday, November 06, 2009 7:07 PM
> Subject: Re: [hlds_linux] CS:S Crash
>
>
>> wait, since when does srcds based servers support 64 players? Did I miss
>> something here? In any case, try running it with a "normal" amount of
>> maxplayers (like 20) and see what happens.
>>
>> --mauirixxx
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of
>> Ratman2000
>> Sent: Thursday, November 05, 2009 11:02 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] CS:S Crash
>>
>> Hello from Germany,
>>
>> today i have tested to run a CS:S Server in GDB to see Crashes that my
>> Plugin registers by Signals
>> and Stack-Back-Tracing that results from the Engine itself...
>>
>> Today i have registered a Crash with GDB and like to send it to the list
>> to
>> see other people with this
>> issue and gets an information over this crash!
>>
>> I hope anybody can tell me more!
>>
>> I have startet a 64 Slot test Server the server have changed many
>> times the map (over 1 day) and than after i included 10 Bots it goes
>> down...
>>
>> Here the crash information with GDB Line:
>>
>> bot_quota 10
>> Game will not start until both teams have players.
>> Going to intermission...
>> Going to intermission...
>> Executing dedicated server config file
>> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
>>
>> Program received signal SIGSEGV, Segmentation fault.
>> [Switching to Thread 1075185344 (LWP 27486)]
>> 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>>
>> I hope thats problem is fixable becouse its not the first time it
>> happends
>> on my CS:S Servers...
>>
>> With friendly Regards from Germany
>>
>> Ratman2000
>>
>>
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>>
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>
>
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