Hello,

now i have testet a Server with 16 Slots and included 10 Bots permanently. 
(bot_quota_mode fill)
The Server is new installed without any plugin! And i recieve the crash 
avery day!

Is there any fix? VALVE?

Here the GDB Informations:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1075185344 (LWP 20539)]
0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
(gdb) bt
#0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#3  0x41d0d983 in CCSBot::Update () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#4  0x41c665be in CBotManager::StartFrame () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#5  0x41cf8408 in CCSBotManager::StartFrame () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#6  0x41c192b5 in CCSGameRules::EndGameFrame () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#7  0x4196f555 in CServerGameDLL::GameFrame () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#8  0x40d07818 in SV_Frame () from bin/engine_i486.so
#9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
#10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
#11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
#12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
#13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
#14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
#15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
#16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
#17 0x401f90fd in RunServer () from bin/dedicated_i486.so
#18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
#19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
#20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
#21 0x401f934a in CDedicatedAppSystemGroup::Main () from 
bin/dedicated_i486.so
#22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#24 0x401f9758 in main () from bin/dedicated_i486.so
#25 0x0804909e in main ()

With friendly Regards

Ratman2000

----- Original Message ----- 
From: "Rick Payton" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Friday, November 06, 2009 7:07 PM
Subject: Re: [hlds_linux] CS:S Crash


> wait, since when does srcds based servers support 64 players? Did I miss
> something here? In any case, try running it with a "normal" amount of
> maxplayers (like 20) and see what happens.
>
> --mauirixxx
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Ratman2000
> Sent: Thursday, November 05, 2009 11:02 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CS:S Crash
>
> Hello from Germany,
>
> today i have tested to run a CS:S Server in GDB to see Crashes that my
> Plugin registers by Signals
> and Stack-Back-Tracing that results from the Engine itself...
>
> Today i have registered a Crash with GDB and like to send it to the list
> to
> see other people with this
> issue and gets an information over this crash!
>
> I hope anybody can tell me more!
>
> I have startet a 64 Slot test Server the server have changed many
> times the map (over 1 day) and than after i included 10 Bots it goes
> down...
>
> Here the crash information with GDB Line:
>
> bot_quota 10
> Game will not start until both teams have players.
> Going to intermission...
> Going to intermission...
> Executing dedicated server config file
> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 1075185344 (LWP 27486)]
> 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
>
> I hope thats problem is fixable becouse its not the first time it
> happends
> on my CS:S Servers...
>
> With friendly Regards from Germany
>
> Ratman2000
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to