Lee,

I don't have any further suggestions at this point but I thought I'd
confirm that our application does use sound (and is not currently
crashing).  I do almost nothing with applets thus I don't know if it's
an application vs applet problem you might be seeing.

Is it possible it's unique to your Win98 configuration?  If you want to
send a copy (or test program) to me I'll run it on one of my testbed
machines (Win98 SE).  What kind of a sound card do you have?

- John Wright
Starfire Research

"J. Lee Dixon" wrote:
>
> Well, I *finally* made some headway.  My app/applet no longer crashes,
> and here's what I have done so far as a workaround.
>
> 1.  Switch from using my own VirtualUniverse to the SimpleUniverse.  Not
> that big a deal until you realize that sounds are not enabled by default
> in SimpleUniverse.
>
> 2.  Load geometry data AFTER the applet is up and running, including the
> Canvas3D.
>
> #1 is a big deal.  I have yet to try enabling sounds, and I am worried
> that something about the JavaSoundMixer is causing some problems... it
> does use a .dll if I am not mistaken.  But I *definitely* must have
> sound.  So, really, this "workaround" is not acceptable for me.
>
> Yes, I finally did enable sound with the SimpleUniverse using:
>     AudioDevice audioDev = universe.getViewer().createAudioDevice();
> And yes, it started crashing again.  Commenting it back out, everything
> runs fine again.  And it's not just the "memory straw that broke the
> camel's back".  I had *many* other things commented out before I tried
> leaving out sound.  At one point, my whole scene graph was a single
> cube.  Only crashed once, but it definitely crashed.
>
> *** Are the any other Java3D developers of medium-size apps that use
> sound on Win98??  I would like to correlate this in other apps.
>
> -Lee
>
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