Hi,

   I can reproduce it using one of our lab Gateway machine 700MHz
PIII with SB Live ! (same sound card)
and GeForce 256. It crash in the first two
times and machine hang completely.

 However, after I download the latest SB Live driver from:

http://www.creative.com/support/files/download.asp?prod=sblive&OS=Win98&reg=0&se
lect=Get+Files

 The problem seems to gone.

Please give it a try.

Thanks.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

>MIME-Version: 1.0
>Date: Mon, 2 Apr 2001 10:52:55 -0400
>From: "J. Lee Dixon" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Sun help!  Applet freezes on Win98/ME machines
>To: [EMAIL PROTECTED]
>
>The issue was that I have an app that runs fine on Win2k, but crashes on
>98 & ME.  This example program was just some test code to help narrow
>down the problem.  It runs on Win2k fine (sounds like you have a driver
>issue), but dies intermittently on Win98 and WinME.  Turning off sound
>makes it run ok.
>
>-Lee
>
>> -----Original Message-----
>> From: John Davies [mailto:[EMAIL PROTECTED]]
>> Sent: Monday, April 02, 2001 9:55 AM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines
>>
>>
>> I missed the first part of this conversation but I've got
>> Windows 2000, 512Meg
>> RAM, ATI Rage graphics, JDK 1.3 and Java3D 1.2.1.
>>
>> What I was wondering was, and sorry for those of you that
>> have the rest of
>> this thread but, what was the problem?  I've tried your code
>> on my machine and
>> it crashes if I drag your demo around my desktop.
>>
>> Having said that though everything using Java3D 1.2.1
>> (OpenGL) on my laptop
>> crashes, I believe it's the same for anyone with a Rage ATI
>> card on Windows
>> 2000.
>>
>> -John Davies-
>>
>> "J. Lee Dixon" wrote:
>>
>> > As soon as I left work on Friday I realized that I hadn't
>> sent source
>> > code.  *sheesh*  It's attached this time.
>> >
>> > I've tested on DirectX, OpenGL, one machine with 128meg,
>> the other with
>> > 64meg.  Also tried the beta JDK (1.3.1 beta) and got the
>> same problem
>> > with no stack trace.
>> >
>> > You will notice a "Lotsa Memory" button that does just
>> that... allocates
>> > lots of memory.  I should take this out because it breaks without
>> > pressing it.
>> >
>> > And John, yes, I have seen the "self-healing" behavior...
>> very strange
>> > and unexplainable.  Usually I ended up rebooting to make the problem
>> > reappear.  Maybe it's the dynamic virtual memory settings.
>> >
>> > Thanks again for everybody's help!
>> >
>> > -Lee
>> >
>> > > -----Original Message-----
>> > > From: J. Lee Dixon
>> > > Sent: Friday, March 30, 2001 4:23 PM
>> > > To: 'Doug Twilleager'; '[EMAIL PROTECTED]';
>> 'Kelvin Chung';
>> > > 'John Wright'; 'Warren Dale'
>> > > Cc: '[EMAIL PROTECTED]'
>> > > Subject: RE: [JAVA3D] Sun help! Applet freezes on
>> Win98/ME machines
>> > >
>> > >
>> > > Okay, after more than a week, I *finally* have something.
>> > > This little test app does use some Swing components, like the
>> > > JEditorPane for displaying HTML, but in my full-up app I
>> > > removed these panes and still had the problem...
>> > >
>> > > You should be able to extract and run... the "runit.bat" is
>> > > setup to run using the 1.3.0_02 from the "Program Files"
>> > > area, so you may need to edit it.
>> > >
>> > > I have tested on two machines, one Win98 the other WinME,
>> > > 750Mhz and 566Mhz respectively.
>> > >
>> > > I am sending this message to John bc you have a Win98
>> > > machine, so plz test also if you have the time.
>> > >
>> > > I think I need to spend time with this and reduce it some,
>> > > but I think it is really just a memory/threading problem, so
>> > > you can't just point at one component.
>> > >
>> > > Thanks...
>> > > Lee
>> > >
>> >
>> >
>> --------------------------------------------------------------
>> ----------
>> >                    Name: Breaker.java
>> >    Breaker.java    Type: unspecified type (application/octet-stream)
>> >                Encoding: quoted-printable
>>
>
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