Thanks,
    Sorry I couldn't help. By the way, we also used JTabbedPanes and turn off
the renderer when the 3DCanvas is not visable, it saves a lot of CPU cycles. I
realise this is just a bug finding example though.

-John-

"J. Lee Dixon" wrote:

> The issue was that I have an app that runs fine on Win2k, but crashes on
> 98 & ME.  This example program was just some test code to help narrow
> down the problem.  It runs on Win2k fine (sounds like you have a driver
> issue), but dies intermittently on Win98 and WinME.  Turning off sound
> makes it run ok.
>
> -Lee
>
> > -----Original Message-----
> > From: John Davies [mailto:[EMAIL PROTECTED]]
> > Sent: Monday, April 02, 2001 9:55 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines
> >
> >
> > I missed the first part of this conversation but I've got
> > Windows 2000, 512Meg
> > RAM, ATI Rage graphics, JDK 1.3 and Java3D 1.2.1.
> >
> > What I was wondering was, and sorry for those of you that
> > have the rest of
> > this thread but, what was the problem?  I've tried your code
> > on my machine and
> > it crashes if I drag your demo around my desktop.
> >
> > Having said that though everything using Java3D 1.2.1
> > (OpenGL) on my laptop
> > crashes, I believe it's the same for anyone with a Rage ATI
> > card on Windows
> > 2000.
> >
> > -John Davies-
> >
> > "J. Lee Dixon" wrote:
> >
> > > As soon as I left work on Friday I realized that I hadn't
> > sent source
> > > code.  *sheesh*  It's attached this time.
> > >
> > > I've tested on DirectX, OpenGL, one machine with 128meg,
> > the other with
> > > 64meg.  Also tried the beta JDK (1.3.1 beta) and got the
> > same problem
> > > with no stack trace.
> > >
> > > You will notice a "Lotsa Memory" button that does just
> > that... allocates
> > > lots of memory.  I should take this out because it breaks without
> > > pressing it.
> > >
> > > And John, yes, I have seen the "self-healing" behavior...
> > very strange
> > > and unexplainable.  Usually I ended up rebooting to make the problem
> > > reappear.  Maybe it's the dynamic virtual memory settings.
> > >
> > > Thanks again for everybody's help!
> > >
> > > -Lee
> > >
> > > > -----Original Message-----
> > > > From: J. Lee Dixon
> > > > Sent: Friday, March 30, 2001 4:23 PM
> > > > To: 'Doug Twilleager'; '[EMAIL PROTECTED]';
> > 'Kelvin Chung';
> > > > 'John Wright'; 'Warren Dale'
> > > > Cc: '[EMAIL PROTECTED]'
> > > > Subject: RE: [JAVA3D] Sun help! Applet freezes on
> > Win98/ME machines
> > > >
> > > >
> > > > Okay, after more than a week, I *finally* have something.
> > > > This little test app does use some Swing components, like the
> > > > JEditorPane for displaying HTML, but in my full-up app I
> > > > removed these panes and still had the problem...
> > > >
> > > > You should be able to extract and run... the "runit.bat" is
> > > > setup to run using the 1.3.0_02 from the "Program Files"
> > > > area, so you may need to edit it.
> > > >
> > > > I have tested on two machines, one Win98 the other WinME,
> > > > 750Mhz and 566Mhz respectively.
> > > >
> > > > I am sending this message to John bc you have a Win98
> > > > machine, so plz test also if you have the time.
> > > >
> > > > I think I need to spend time with this and reduce it some,
> > > > but I think it is really just a memory/threading problem, so
> > > > you can't just point at one component.
> > > >
> > > > Thanks...
> > > > Lee
> > > >
> > >
> > >
> > --------------------------------------------------------------
> > ----------
> > >                    Name: Breaker.java
> > >    Breaker.java    Type: unspecified type (application/octet-stream)
> > >                Encoding: quoted-printable
> >
>
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