Well, I am running on two machines.  One in 98se, one in ME.  They both
have the SB Live! (same one I think).  Also, one (the ME) dual-boots to
Win2k.  My program works fine in Win2k.

All this came about though when my boss tried running it on *several*
win98 machines at another location (ouch).  Needless to say, it didn't
work on any of those machines.  I have another Win98 machine I will test
on.  I'll have to decline sending you my program for now, but thanks for
offering.  I *wish* I had a test program.  With the possibility of it
being a sound problem, perhaps I *can* make a test program.  ;)

-Lee

> -----Original Message-----
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, March 29, 2001 5:50 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines
>
>
> Lee,
>
> I don't have any further suggestions at this point but I thought I'd
> confirm that our application does use sound (and is not currently
> crashing).  I do almost nothing with applets thus I don't know if it's
> an application vs applet problem you might be seeing.
>
> Is it possible it's unique to your Win98 configuration?  If
> you want to
> send a copy (or test program) to me I'll run it on one of my testbed
> machines (Win98 SE).  What kind of a sound card do you have?
>
> - John Wright
> Starfire Research
>
> "J. Lee Dixon" wrote:
> >
> > Well, I *finally* made some headway.  My app/applet no
> longer crashes,
> > and here's what I have done so far as a workaround.
> >
> > 1.  Switch from using my own VirtualUniverse to the
> SimpleUniverse.  Not
> > that big a deal until you realize that sounds are not
> enabled by default
> > in SimpleUniverse.
> >
> > 2.  Load geometry data AFTER the applet is up and running,
> including the
> > Canvas3D.
> >
> > #1 is a big deal.  I have yet to try enabling sounds, and I
> am worried
> > that something about the JavaSoundMixer is causing some
> problems... it
> > does use a .dll if I am not mistaken.  But I *definitely* must have
> > sound.  So, really, this "workaround" is not acceptable for me.
> >
> > Yes, I finally did enable sound with the SimpleUniverse using:
> >     AudioDevice audioDev = universe.getViewer().createAudioDevice();
> > And yes, it started crashing again.  Commenting it back
> out, everything
> > runs fine again.  And it's not just the "memory straw that broke the
> > camel's back".  I had *many* other things commented out
> before I tried
> > leaving out sound.  At one point, my whole scene graph was a single
> > cube.  Only crashed once, but it definitely crashed.
> >
> > *** Are the any other Java3D developers of medium-size apps that use
> > sound on Win98??  I would like to correlate this in other apps.
> >
> > -Lee
> >
> >
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