Lee,
I tried it again on my primary machine. (Most significant differences
being double the memory 256 Meg and the latest Elsa GeForce driver).
It took 12 tries before it crashed. And it was a much more clean crash
(didn't take the entire system down).
- John
John Wright wrote:
>
> Lee,
>
> I've got it running on one of my TestBed machines. I'm using JDK
> 1.3.0. That machine happenned to have Java 3D 1.2.1 beta2 installed. I
> uninstalled beta2 and installed Java 3D 1.2.1 release. On the fourth
> attempt it locked up with the 3D display running.
>
> I rebooted, fired up a few diagnostic programs to monitor it. And it
> locked up on the first try before displaying any 3D. Before it crashed
> I noticed that "Locked Memory" climbed from 35 Meg to over 60 Meg and
> the swap file skyrocketed from 32 Meg to 108 Meg.
>
> I tried it again and noticed that "DDHELP.EXE" (using two threads) was
> left running in memory after shutting down your application. Starting
> your application up again DDHELP increased to six threads (cut back to
> two after shutting your application down). On the fourth try it locked
> up the machine again. A lot of memory was in use. When it locked up I'm
> showing 203 Megs of memory allocated. Swap file size of 140 Meg (but
> only 8.3 Meg in use).
>
> Sure looks and acts like the problem I was having before.
>
> - John
>
> "J. Lee Dixon" wrote:
> >
> > Okay, after more than a week, I *finally* have something. This little
> > test app does use some Swing components, like the JEditorPane for
> > displaying HTML, but in my full-up app I removed these panes and still
> > had the problem...
> >
> > You should be able to extract and run... the "runit.bat" is setup to run
> > using the 1.3.0_02 from the "Program Files" area, so you may need to
> > edit it.
> >
> > I have tested on two machines, one Win98 the other WinME, 750Mhz and
> > 566Mhz respectively.
> >
> > I am sending this message to John bc you have a Win98 machine, so plz
> > test also if you have the time.
> >
> > I think I need to spend time with this and reduce it some, but I think
> > it is really just a memory/threading problem, so you can't just point at
> > one component.
> >
> > Thanks...
> > Lee
> >
> > ------------------------------------------------------------------------
> > Name: lee.zip
> > lee.zip Type: Zip Compressed Data (application/x-zip-compressed)
> > Encoding: base64
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