nuke-dev
Thread
Date
Earlier messages
Later messages
Messages by Thread
[Nuke-dev] OFX question: to have during onLoad the option to not support nuke in one file path instance but not other of same plugin
Pierre Jasmin
[Nuke-dev] blink with NDK questions
Steve Newbold
Re: [Nuke-dev] blink with NDK questions
Deke Kincaid
Re: [Nuke-dev] blink with NDK questions
Steve Newbold
[Nuke-dev] 8.0v2 API Breakage
Simon Pickles
[Nuke-dev] Re: 8.0v2 API Breakage
Simon Pickles
Re: [Nuke-dev] Undocumented API changes between bugfix releases
Julik Tarkhanov
[Nuke-dev] GeoReader::_open() is never called
Adam Wierzchowski
Re: [Nuke-dev] GeoReader::_open() is never called
Jon Wadelton
[Nuke-dev] Adding custom knobs to ReadGeo
Adam Wierzchowski
[Nuke-dev] Adding custom knobs to ReadGeo
Adam Wierzchowski
[Nuke-dev] Compiling on OSX
Dan Maas
Re: [Nuke-dev] Compiling on OSX
Ben Dickson
Re: [Nuke-dev] Compiling on OSX
Paolo Berto
Re: [Nuke-dev] Compiling on OSX
Julik Tarkhanov
Re: [Nuke-dev] Compiling on OSX
Jed Smith
Re: [Nuke-dev] Compiling on OSX
Julik Tarkhanov
Re: [Nuke-dev] Compiling on OSX
Deke Kincaid
Re: [Nuke-dev] Compiling on OSX
Colin Doncaster
Re: [Nuke-dev] Compiling on OSX
Frank Harrison
Re: [Nuke-dev] Compiling on OSX
Bo Zhou
[Nuke-dev] Re: Compiling on OSX
Dan Maas
Re: [Nuke-dev] Re: Compiling on OSX
Paolo Berto
Re: [Nuke-dev] Re: Compiling on OSX
Chip Collier
Re: [Nuke-dev] Compiling on OSX
Colin Doncaster
[Nuke-dev] Nuke third party licensing issue
Colin Doncaster
Re: [Nuke-dev] Nuke third party licensing issue
Jon Wadelton
[Nuke-dev] Yet another custom Qt knob example
Chishing Yip
[Nuke-dev] How is DeepRecolor distributing a target opacity amongst samples?
Ivan Busquets
RE: [Nuke-dev] How is DeepRecolor distributing a target opacity amongst samples?
Steve Booth
Re: [Nuke-dev] How is DeepRecolor distributing a target opacity amongst samples?
Ivan Busquets
Re: [Nuke-dev] How is DeepRecolor distributing a target opacity amongst samples?
Jon Wadelton
Re: [Nuke-dev] How is DeepRecolor distributing a target opacity amongst samples?
Ivan Busquets
[Nuke-dev] Plugin development and debugging on OSX
Chishing Yip
[Nuke-dev] Is there a DeepVectorBlur already?
Oliver Markowski
Re: [Nuke-dev] Is there a DeepVectorBlur already?
Elias Ericsson Rydberg
Re: [Nuke-dev] Is there a DeepVectorBlur already?
Steve Newbold
Re: [Nuke-dev] Is there a DeepVectorBlur already?
Colin Doncaster
Re: [Nuke-dev] Is there a DeepVectorBlur already?
Oliver Markowski
Re: [Nuke-dev] Is there a DeepVectorBlur already?
Colin Doncaster
[Nuke-dev] Re: [Nuke-users] Is there a DeepVectorBlur already?
Oliver Markowski
[Nuke-dev] Re: [Nuke-users] Is there a DeepVectorBlur already?
Oliver Markowski
Re: [Nuke-dev] Re: Nuke-dev Digest, Vol 80, Issue 12
Bo Zhou
[Nuke-dev] pixel stretch: interpolation.
Bryan Dunkley
Re: [Nuke-dev] pixel stretch: interpolation.
Ivan Busquets
[Nuke-dev] Re: pixel stretch: interpolation.
Bryan Dunkley
Re: [Nuke-dev] Re: pixel stretch: interpolation.
Elias Ericsson Rydberg
[Nuke-dev] Actual requested channels?
Konstantin Hristozov
Re: [Nuke-dev] Actual requested channels?
Jon Wadelton
[Nuke-dev] BlinkScript and NAN values
Gavin Greenwalt
Re: [Nuke-dev] BlinkScript and NAN values
Ben Dickson
Re: [Nuke-dev] BlinkScript and NAN values
Gavin Greenwalt
Re: [Nuke-dev] BlinkScript and NAN values
Pierre Jasmin
[Nuke-dev] Catch the Nuke MainWindow on startup with PySide
Paul Winex
[Nuke-dev] Best way to keep Rows from multiple inputs around?
Ivan Busquets
RE: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Nathan Rusch
Re: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Ivan Busquets
RE: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Steve Booth
Re: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Nathan Rusch
RE: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Steve Booth
Re: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Ivan Busquets
RE: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Steve Booth
Re: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Colin Doncaster
Re: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Ivan Busquets
Re: [Nuke-dev] Best way to keep Rows from multiple inputs around?
Colin Doncaster
[Nuke-dev] Stopping executable operator
Fabio Turchet
RE: [Nuke-dev] Stopping executable operator
Nathan Rusch
[Nuke-dev] Byte data
Pankaj Deshmukh
Re: [Nuke-dev] Byte data
Jonathan Egstad
[Nuke-dev] XYZ_knob
Lucien Fostier
Re: [Nuke-dev] XYZ_knob
Ivan Busquets
[Nuke-dev] Re: Nuke-dev Digest, Vol 79, Issue 5
Pankaj Deshmukh
[Nuke-dev] Re: Nuke-dev Digest, Vol 79, Issue 5
Pankaj Deshmukh
[Nuke-dev] Attaching TransformOp prior main engine part
Nhat Phong Tran
Re: [Nuke-dev] Attaching TransformOp prior main engine part
Mike Wong | ax.gmail
Re: [Nuke-dev] Attaching TransformOp prior main engine part
Nhatphong Tran
[Nuke-dev] Scanline in pixel engine
Pankaj Deshmukh
[Nuke-dev] Scanline in pixel engine
Pankaj Deshmukh
Re: [Nuke-dev] Scanline in pixel engine
Nathan Rusch
Re: [Nuke-dev] Scanline in pixel engine
Marten Blumen
[Nuke-dev] How to acces image data
stephen joseph
[Nuke-dev] Custom Depth map problem
Pankaj Deshmukh
Re: [Nuke-dev] Custom Depth map problem
Deke Kincaid
[Nuke-dev] Custom Depth map problem
Pankaj Deshmukh
[Nuke-dev] v8
Pierre Jasmin
[Nuke-dev] Multiple output knobs using ValueProvider(s) ?
Ivan Busquets
[Nuke-dev] wanna create custom plugin for nuke
stephen joseph
Re: [Nuke-dev] wanna create custom plugin for nuke
Deke Kincaid
[Nuke-dev] DeepFilterOp, DeepPixel getPixel crashing with pixel coordinates
Jose Fernandez de Castro
Re: [Nuke-dev] DeepFilterOp, DeepPixel getPixel crashing with pixel coordinates
Colin Doncaster
Re: [Nuke-dev] DeepFilterOp, DeepPixel getPixel crashing with pixel coordinates
Jose Fernandez de Castro
Re: [Nuke-dev] DeepFilterOp, DeepPixel getPixel crashing with pixel coordinates
Paul Miller
Re: [Nuke-dev] DeepFilterOp, DeepPixel getPixel crashing with pixel coordinates
Jose Fernandez de Castro
[Nuke-dev] Nukepedia uploading works again
Frank Rueter
[Nuke-dev] Nukepedia uploading works again
Frank Rueter
[Nuke-dev] Multiple plug-ins from one VC project
Julik Tarkhanov
RE: [Nuke-dev] Multiple plug-ins from one VC project
Steve Booth
Re: [Nuke-dev] Multiple plug-ins from one VC project
Julik Tarkhanov
RE: [Nuke-dev] Multiple plug-ins from one VC project
Steve Booth
RE: [Nuke-dev] Multiple plug-ins from one VC project
Frederich Munch
Re: [Nuke-dev] Multiple plug-ins from one VC project
Ben Dickson
[Nuke-dev] Nukepedia's search is working again
Frank Rueter
Re: [Nuke-dev] Nukepedia's search is working again
Tim Bowman
Re: [Nuke-dev] Nukepedia's search is working again
Frank Rueter
[Nuke-dev] Adding node with menu.py
Jonathan Graham
Re: [Nuke-dev] Adding node with menu.py
Frank Rueter
Re: [Nuke-dev] Adding node with menu.py
Jonathan Graham
[Nuke-dev] Nukepedia is back online
Frank Rueter
[Nuke-dev] Re: [Nuke-users] Nukepedia is back online
Matthieu Cadet
[Nuke-dev] Problem with gpuEngine_decl()
Adam Wierzchowski
RE: [Nuke-dev] Problem with gpuEngine_decl()
Frederich Munch
[Nuke-dev] Getting pointer to Widget in a custom Knob?
Ivan Busquets
[Nuke-dev] DDIMAGE.dll crash
nelpiper
[Nuke-dev] Building exrReaderDeep and exrWriterDeep
Chip Collier
Re: [Nuke-dev] Building exrReaderDeep and exrWriterDeep
Blake Sloan
Re: [Nuke-dev] Building exrReaderDeep and exrWriterDeep
Chip Collier
Re: [Nuke-dev] Building exrReaderDeep and exrWriterDeep
Blake Sloan
Re: [Nuke-dev] Building exrReaderDeep and exrWriterDeep
Chip Collier
Re: [Nuke-dev] Building exrReaderDeep and exrWriterDeep
Blake Sloan
Re: [Nuke-dev] Building exrReaderDeep and exrWriterDeep
Peter Hillman
Re: [Nuke-dev] Building exrReaderDeep and exrWriterDeep
Chip Collier
[Nuke-dev] expireParticle
et
[Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Andy Jones
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Blake Sloan
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Andy Jones
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Elias Ericsson Rydberg
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Ben Dickson
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Andy Jones
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Blake Sloan
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Andy Jones
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Deke Kincaid
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Matt Plec
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Andy Jones
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Nathan Rusch
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Deke Kincaid
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Matt Plec
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Andy Jones
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Nathan Rusch
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Jonathan Egstad
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Nathan Dunsworth
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Andy Jones
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Nathan Rusch
Re: [Nuke-dev] OpenColorIO and Nuke's Read and Write nodes
Andy Jones
[Nuke-dev] adding a per particle attribute
et
[Nuke-dev] Plugin did not define error
Pankaj Deshmukh
Re: [Nuke-dev] Plugin did not define error
Jonathan Egstad
[Nuke-dev] Create an instance of SolidShader or ColoredShader?
Ivan Busquets
Re: [Nuke-dev] Create an instance of SolidShader or ColoredShader?
Jonathan Egstad
Re: [Nuke-dev] Create an instance of SolidShader or ColoredShader?
Ivan Busquets
[Nuke-dev] Hi
Pankaj Deshmukh
[Nuke-dev] Important Information - The Foundry are moving offices
Jason Leonard
Re: [Nuke-dev] Multiple internal operators
Nathan Rusch
[Nuke-dev] knob_change_finished unexpected behaviour with Box3_knob
Ivan Busquets
Re: [Nuke-dev] knob_change_finished unexpected behaviour with Box3_knob
Nathan Rusch
Re: [Nuke-dev] knob_change_finished unexpected behaviour with Box3_knob
Ben Dickson
Re: [Nuke-dev] knob_change_finished unexpected behaviour withBox3_knob
Nathan Rusch
Re: [Nuke-dev] knob_change_finished unexpected behaviour withBox3_knob
Ivan Busquets
Re: [Nuke-dev] knob_change_finished unexpected behaviour with Box3_knob
Peter Pearson
Re: [Nuke-dev] knob_change_finished unexpected behaviour with Box3_knob
Peter Crossley
Re: [Nuke-dev] knob_change_finished unexpected behaviour with Box3_knob
Ivan Busquets
[Nuke-dev] Accessing pixel data inside a Geo Op?
villain749
Re: [Nuke-dev] Accessing pixel data inside a Geo Op?
Peter Pearson
[Nuke-dev] CurveDescription documentation?
kulitorum
Re: [Nuke-dev] CurveDescription documentation?
Nathan Rusch
[Nuke-dev] ffpmpeg writer ffmbc
paulinventome
[Nuke-dev] Re: ffpmpeg writer ffmbc
NathanR
[Nuke-dev] Re: script_result() always returns "Viewer1"
sh4dow
[Nuke-dev] Re: script_result() always returns "Viewer1"
NathanR
[Nuke-dev] DD::Image::Blur
kulitorum
RE: [Nuke-dev] DD::Image::Blur
Steve Booth
Re: [Nuke-dev] DD::Image::Blur
Nathan Rusch
Re: [Nuke-dev] DD::Image::Blur
Blake Sloan
[Nuke-dev] Re: DD::Image::Blur
kulitorum
[Nuke-dev] add / remove channel with a plugin using NukeWrapper
Bryan Dunkley
[Nuke-dev] Iop crashing with bounding box
Steve Newbold
RE: [Nuke-dev] Iop crashing with bounding box
Steve Booth
Re: [Nuke-dev] Iop crashing with bounding box
Steve Newbold
[Nuke-dev] strange pixel shift artifacts
Bryan Dunkley
[Nuke-dev] Input OpGeo in a ParticleBehaviour Op
et
[Nuke-dev] Debugging in Visual C++
elveatles
RE: [Nuke-dev] Debugging in Visual C++
Steve Booth
Re: [Nuke-dev] Debugging in Visual C++
Bo Schwarzstein
Re: [Nuke-dev] Debugging in Visual C++
Thomas Obermaier
Re: [Nuke-dev] Debugging in Visual C++
Pierre Jasmin
[Nuke-dev] Re: Debugging in Visual C++
elveatles
[Nuke-dev] Re: Debugging in Visual C++
elveatles
[Nuke-dev] ParticleOp questions / bug regarding instances
Frederich Munch
[Nuke-dev] Sequence metadata
Brany
Re: [Nuke-dev] Sequence metadata
Dan Ring
[Nuke-dev] Re: Sequence metadata
Brany
[Nuke-dev] Re: Sequence metadata
Brany
[Nuke-dev] Rendering deep images
Brany
Re: [Nuke-dev] Rendering deep images
Ben Woodhall
[Nuke-dev] Re: Rendering deep images
Brany
Re: [Nuke-dev] Re: Rendering deep images
Ben Woodhall
[Nuke-dev] Embedding a group inside a plugin
Hugh Macdonald
Re: [Nuke-dev] Embedding a group inside a plugin
Jonathan Egstad
Re: [Nuke-dev] Embedding a group inside a plugin
Hugh Macdonald
Re: [Nuke-dev] Embedding a group inside a plugin
Jonathan Egstad
Re: [Nuke-dev] Embedding a group inside a plugin
Hugh Macdonald
Earlier messages
Later messages