I spent a whole day rotoscoping a running wolf and I encountered several bugs with the "Roto" nodeā¦
- Sometimes, after your roto is all done, some points decide to go to the 0,0 position - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are adde throughout the shot. - NOW THE MOST FRUSTRATING⦠I was all done, everything was working, I saved, sent it to render farm and left. When I came back this morning and loaded the same script, several shapes were out of place and/or had different keyframes!!! Now, I have to completely redo these shapes! Anybody got these *&#?$ bugs and/or have a workaround?! -- Philippe Roberge Senior Compositor Mokko Studio _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
