Over here as well. I submitted the bugs to support but got "these are not bugs, but corrupted nuke script" response. 

Please send to support

On Feb 06, 2013, at 08:50 AM, Bolaf at SHED <[email protected]> wrote:


+1

I expect the SplineWarp Node to be based on the same code... I'm fighting against those bugs right now...  didn't find any stable workaround yet :(

Bruno-Olivier Laflamme // SHED
3D Artist / Lead NUKE Compositor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025
WWW.SHEDMTL.COM

 

On 2/6/2013 9:08 AM, Philippe Roberge wrote:
I spent a whole day rotoscoping a running wolf and I encountered several bugs with the "Roto" node…

- Sometimes, after your roto is all done, some points decide to go to the 0,0 position
- When you do a "ctrl-z", the "undo" is applied BUT random keyframes are adde throughout the shot.
- NOW THE MOST FRUSTRATING…  I was all done, everything was working, I saved, sent it to render farm and left. When I came back this morning and loaded the same script, several shapes were out of place and/or had different keyframes!!!  Now, I have to completely redo these shapes!

Anybody got these *&#?$ bugs and/or have a workaround?!

--
Philippe Roberge

Senior Compositor
Mokko Studio

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