Over here as well. I submitted the bugs to support but got "these are not bugs, but corrupted nuke script" response.
+1
I expect the SplineWarp Node to be based on the same code... I'm fighting against those bugs right now... didn't find any stable workaround yet :(
Bruno-Olivier Laflamme // SHED
3D Artist / Lead NUKE Compositor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM
On 2/6/2013 9:08 AM, Philippe Roberge wrote:I spent a whole day rotoscoping a running wolf and I encountered several bugs with the "Roto" node…- Sometimes, after your roto is all done, some points decide to go to the 0,0 position - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are adde throughout the shot. - NOW THE MOST FRUSTRATING… I was all done, everything was working, I saved, sent it to render farm and left. When I came back this morning and loaded the same script, several shapes were out of place and/or had different keyframes!!! Now, I have to completely redo these shapes! Anybody got these *&#?$ bugs and/or have a workaround?! -- Philippe Roberge Senior Compositor Mokko Studio _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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