Can you post the roto node/spline that causes it? there are 2 bugs in the
release notes that appear related;

• BUG ID 32459 - RotoPaint: Undoing a point move that created a
keyframe doesn't currently undo the keyframe creation.

• BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets
its correspondence points to 0,0, which cannot be undone.


On 7 February 2013 08:25, Philippe Roberge <[email protected]> wrote:

> LOL Thanks Marty but the versioning is really not the issue here! :)
>
> Even if I save hundreds of different versions the problem is still there.
>  Just by copying the roto node I'm getting the keyframes problem I've
> described earlier.   A workaround that seems to be working so far would be
> to convert the bsplines into bezier curves.
>
> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
>
> the classic work around is always version up when saving. Use _v001 in
> your  file name, that uses the in-built versioning system; It's in the file
> menu as 'save a new version'
>
> Sent from iEarth
>
>
> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote:
>
> I spent a whole day rotoscoping a running wolf and I encountered several
> bugs with the "Roto" node…
>
> - Sometimes, after your roto is all done, some points decide to go to the
> 0,0 position
> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are
> adde throughout the shot.
> - NOW THE MOST FRUSTRATING…  I was all done, everything was working, I
> saved, sent it to render farm and left. When I came back this morning and
> loaded the same script, several shapes were out of place and/or had
> different keyframes!!!  Now, I have to completely redo these shapes!
>
> Anybody got these *&#?$ bugs and/or have a workaround?!
>
> --
> Philippe Roberge
>
> Senior Compositor
> Mokko Studio
>
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