+1

I expect the SplineWarp Node to be based on the same code... I'm fighting against those bugs right now... didn't find any stable workaround yet :(

*Bruno-Olivier Laflamme // SHED **
*3D Artist / Lead NUKE Compositor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
<http://bolaf.net/>

On 2/6/2013 9:08 AM, Philippe Roberge wrote:
I spent a whole day rotoscoping a running wolf and I encountered several bugs with the 
"Roto" node…

- Sometimes, after your roto is all done, some points decide to go to the 0,0 
position
- When you do a "ctrl-z", the "undo" is applied BUT random keyframes are adde 
throughout the shot.
- NOW THE MOST FRUSTRATING…  I was all done, everything was working, I saved, 
sent it to render farm and left. When I came back this morning and loaded the 
same script, several shapes were out of place and/or had different keyframes!!! 
 Now, I have to completely redo these shapes!

Anybody got these *&#?$ bugs and/or have a workaround?!

--
Philippe Roberge

Senior Compositor
Mokko Studio

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