LOL Thanks Marty but the versioning is really not the issue here! :)  

Even if I save hundreds of different versions the problem is still there.  Just 
by copying the roto node I'm getting the keyframes problem I've described 
earlier.   A workaround that seems to be working so far would be to convert the 
bsplines into bezier curves.

On 2013-02-06, at 2:09 PM, Marty Blumen wrote:

> the classic work around is always version up when saving. Use _v001 in your  
> file name, that uses the in-built versioning system; It's in the file menu as 
> 'save a new version'
> 
> Sent from iEarth
> 
> 
> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote:
> 
>> I spent a whole day rotoscoping a running wolf and I encountered several 
>> bugs with the "Roto" node…
>> 
>> - Sometimes, after your roto is all done, some points decide to go to the 
>> 0,0 position
>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are 
>> adde throughout the shot.
>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working, I 
>> saved, sent it to render farm and left. When I came back this morning and 
>> loaded the same script, several shapes were out of place and/or had 
>> different keyframes!!!  Now, I have to completely redo these shapes!
>> 
>> Anybody got these *&#?$ bugs and/or have a workaround?!
>> 
>> --
>> Philippe Roberge
>> 
>> Senior Compositor
>> Mokko Studio
>> 
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