Well that makes sense, its a good thing I don't have anything like this in question. All my components are Open or they are PI (as far as I know)
Jonathan M. Thompson Battlefield Press Inc [EMAIL PROTECTED] http://www.battlefieldpress.com Makers of the Cityscape, Sherwood, and Pulp Fantasy Role Playing Games. "The resolve of our great nation is being tested. But make no mistake: We will show the world that we will pass this test." - George W Bush September 11, 2001 -----Original Message----- From: Ryan S. Dancey [mailto:[EMAIL PROTECTED]] Sent: Wednesday, November 28, 2001 5:46 PM To: [EMAIL PROTECTED] Subject: RE: [Ogf-l] OGC Designation (Rant) > From: Jonathan Thompson [mailto:[EMAIL PROTECTED]] > It is my opinion that if I create a spell like "Bobs X Spell" > and the stat block was all the OGC I used, then why should I > be required to give away the other material that I might have > put a lot of work into, especially if it was created for a > specific world setting. You should design your game components so they are not entangled with your IP. That begins with something as simple as not using proper nouns in spell names. You should segregate all world specific information so that it can be easily separated from the mechanics of the spell when that spell is re-used by a 3rd party. In this way, it will be easy for you to allow 3rd parties to use your spells without using your valuable world IP. The >reason< you should take these simple steps to make your content easily re-usable as Open Game Content is pure self-interest. It is in your best interest to allow people to use what you've created in this sense, and will not reduce the value of your creative work in any material way. Ryan _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://www.opengamingfoundation.org/mailman/listinfo/ogf-l _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://www.opengamingfoundation.org/mailman/listinfo/ogf-l
