Well that makes sense, its a good thing I don't have anything like this in
question. All my components are Open or they are PI (as far as I know) 

Jonathan M. Thompson
Battlefield Press Inc
[EMAIL PROTECTED]
http://www.battlefieldpress.com
Makers of the Cityscape, Sherwood, and Pulp Fantasy Role Playing Games.

"The resolve of our great nation is being tested. But make no mistake: We
will show the world that we will pass this test." - George W Bush September
11, 2001



-----Original Message-----
From: Ryan S. Dancey [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, November 28, 2001 5:46 PM
To: [EMAIL PROTECTED]
Subject: RE: [Ogf-l] OGC Designation (Rant)


> From: Jonathan Thompson [mailto:[EMAIL PROTECTED]] 

> It is my opinion that if I create a spell like "Bobs X Spell" 
> and the stat block was all the OGC I used, then why should I 
> be required to give away the other material that I might have 
> put a lot of work into, especially if it was created for a 
> specific world setting. 

You should design your game components so they are not entangled with
your IP.  That begins with something as simple as not using proper nouns
in spell names.

You should segregate all world specific information so that it can be
easily separated from the mechanics of the spell when that spell is
re-used by a 3rd party.

In this way, it will be easy for you to allow 3rd parties to use your
spells without using your valuable world IP.

The >reason< you should take these simple steps to make your content
easily re-usable as Open Game Content is pure self-interest.  It is in
your best interest to allow people to use what you've created in this
sense, and will not reduce the value of your creative work in any
material way.

Ryan
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