> > From: Jonathan Thompson [mailto:[EMAIL PROTECTED]]
>
> > It is my opinion that if I create a spell like "Bobs X Spell"
> > and the stat block was all the OGC I used, then why should I
> > be required to give away the other material that I might have
> > put a lot of work into, especially if it was created for a
> > specific world setting.
>
> You should design your game components so they are not entangled with
> your IP.  That begins with something as simple as not using proper nouns
> in spell names.
>
> You should segregate all world specific information so that it can be
> easily separated from the mechanics of the spell when that spell is
> re-used by a 3rd party.
>
> In this way, it will be easy for you to allow 3rd parties to use your
> spells without using your valuable world IP.
>
> The >reason< you should take these simple steps to make your content
> easily re-usable as Open Game Content is pure self-interest.  It is in
> your best interest to allow people to use what you've created in this
> sense, and will not reduce the value of your creative work in any
> material way.
>
> Ryan

If you don't do this someone else is going to rename your OGC spell block
and release their new spell as OGC.  Whose version of the spell is the next
publisher more likely to use?

Jeff & Laurie Fox
Wish List Games
Branscon VI

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