I still do not see the difference between OGC, D20, and another game system or game type. You admit you buy certain D20 products even if the OGC isn't there, but...
It doesn't make much sense. Richard Stewart Durandal Studios [EMAIL PROTECTED] www.durandalstudios.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Doug Meerschaert Sent: Thursday, February 27, 2003 12:27 PM To: [EMAIL PROTECTED] Subject: Re: [Ogf-l] Chaosium & Copyrightable Mechanics Richard Stewart wrote: >If I were to avoid buying products that were not OGC or contained very >little of it, I would be avoiding the larger portion of the good games out >there. > Don't forget my other paragraph. If a game _doesn't have_ an Open segment--like GURPS or Storyteller--then OGC has no bearing on my purchase of it. Same thing for the rare Wizards of the Coast book. > Cheapass does not make any OGC games. Kosmos does not either. Why >should role-playing games be any different. The quantity of OGC has little >to do with the value of the game, unless that is you are looking to use the >mechanics in another product. I do not buy products for reuse value. > > When it comes to d20 and SRD books, I _only_ buy products for reuse value. Wizards is an exception, and even then as often as not I've spent my $40 on some other book rather than the latest WotC book. DM _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
