I can see where some might get the idea that making corrections can increase
sales of a book rife with errors (or OGL errors). When I first came onboard
with Sovereign Press, the Sovereign Stone game was full of errors (serious
errors that could affect game play) and they were a big reason it wasn't
selling well. However there were other, more pressing matters than the
errors. The look and feel of a hardcover somehow translates into "good book"
to the buying public. The original SS book was a perfect bound paper back.
People didn't like the color of the print inside the book. It was a game
system that had to fight an up hill battle against other, more popular, game
systems (2e and 3e). Going back and correcting the errors and printing a new
hardcover took an immense amount of time and effort. I was proud of the job
we did, and we did see a jump in sales, but Sovereign Stone was the only
game system we were working on or concerned with at the time. So it made
sense for us to make the corrections and move ahead. We didn't have nearly
the amount of SKUs that Chaosium has now or had then. For Chaosium to
revisit a product that they are probably hoping will simply sell down on the
off chance that the public gives a hoot about OGC and might boost sales
seems to be a risk not worth taking. Better to move on with the products
that are working and doing well.

I obtained a copy of the LoM product when it first came out. (I also have
the Italian version--I'm a sucker for Elric stuff.) And while I was
disappointed in its look and design, the book still had neat stuff in it. In
fact, when we were revamping our world for a switch to d20, we drew some
inspiration from it (as we did Relics and Rituals). Our sales for Sovereign
Stone rocketed when we made the switch to d20. It had nothing to do with the
OGL or OGC, since the purchasing public, at the time (and I believe still)
had very little knowledge of it, nor did they really care. What the public
does care about is a good looking book that appears to have useful bits for
its games. It also cares that the game system itself is something it is
already using and not something that it's going to have to learn anew.

I'll admit, that while I have done work for different companies after
leaving Sovereign Press, I almost exclusively purchase Necromancer Games
publications. This isn't to stroke Clark's ego, but I find that Necromancer
is leading the pack out there right now. Their books look good. Their
content is good. When a Necromancer product sits on the shelf, it has much
more presence than its competitors. Am I missing out on some other really
great OGC in other books? Probably. Does it really matter to me as a DM? No.

Really, to my mind, OGC doesn't register with the majority of consumers.
It's the usefulness of the book, or its look, or some other quality of the
product that catches their eye and says to them "This is a purchase I want
to make." The notion that the average consumer is going to pick up a book
and say "Well, if I were going to write a d20 book, how much OGC would I be
able to use from this book?" is simply not a reality that I can easily
envision.

Tim Kidwell


_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to