Hi Stephan, Thanks a lot for testing. I'll ask the OpenAL-soft author about what you say and give you feedback. However, if you can say where (= line code) the problem arises, that would be very useful I think.
Yes, OpenAL is part of the system, but the main goal here (about using OpenAL-Soft instead of OpenAL) is just to ensure we have an unique library that: - works correctly across platforms (= the same ones as OSG does) - is maintained - evolves Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber <[EMAIL PROTECTED]> a écrit: > Sukender schrieb: >> Hi all, >> >> This is only partially related to OSG, so I'll make it short: >> In order to make an "osgAudio" layer and a corresponding plugin based on >> OpenAL-Soft and osgAL, there is some need for testing and/or development. >> >> 1. Anyone that can help testing OpenAL-Soft on following platforms may mail >> me or openal-devel mailing list ( >> http://opensource.creative.com/mailman/listinfo/openal-devel ): >> - Mac OSX (most wanted of all tests) > > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It > couldn't create a context. I did not have time to dig deeper but it > seems, OpenAl couldn't create an output device. > > OpenAL is part of the system-libs, though. > > cheers, > Stephan > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org