Hi Stephan,

Thanks a lot for testing.
I'll ask the OpenAL-soft author about what you say and give you feedback. 
However, if you can say where (= line code) the problem arises, that would be 
very useful I think.

Yes, OpenAL is part of the system, but the main goal here (about using 
OpenAL-Soft instead of OpenAL) is just to ensure we have an unique library that:
- works correctly across platforms (= the same ones as OSG does)
- is maintained
- evolves

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber <[EMAIL 
PROTECTED]> a écrit:

> Sukender schrieb:
>> Hi all,
>>
>> This is only partially related to OSG, so I'll make it short:
>> In order to make an "osgAudio" layer and a corresponding plugin based on 
>> OpenAL-Soft and osgAL, there is some need for testing and/or development.
>>
>> 1. Anyone that can help testing OpenAL-Soft on following platforms may mail 
>> me or openal-devel mailing list ( 
>> http://opensource.creative.com/mailman/listinfo/openal-devel ):
>> - Mac OSX (most wanted of all tests)
>
> i downloaded OpenAL-Soft, compiled it and ran the sample-app. It
> couldn't create a context. I did not have time to dig deeper but it
> seems, OpenAl couldn't create an output device.
>
> OpenAL is part of the system-libs, though.
>
> cheers,
> Stephan
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