Just a quick note: if you use VC8, you'll need the Platform SDK (free). I'm not sure but I guess VC9 does not need it since it's included (to be confirmed).
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 16:55:00 +0100, Ümit Uzun <[EMAIL PROTECTED]> a écrit: > Hi Sukender, > > Thanks for your researching. As you say, I will install express edition > visual studio 2005. > > Regards, > > 2008/12/2 Sukender <[EMAIL PROTECTED]> > >> Hi Ümit, >> >> This is a variadic macro. This is not in the C++ standard, as far as I >> know. I use VC8 (2005) Express and have no problem with it. This macro seems >> tu be used only for debugging (?), so maybe this could be removed on >> compilers that don't support it? Anyway, you should use VC8 since there are >> some useful improvements. Tell me about your progress on that topic. >> >> See http://en.wikipedia.org/wiki/Variadic_macro >> >> Sukender >> PVLE - Lightweight cross-platform game engine - >> http://pvle.sourceforge.net/ >> >> >> Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun <[EMAIL PROTECTED]> a >> écrit: >> >> > Hi Sukender, >> > >> > I have tried to compile openal-soft but there is strange error about >> #define >> > AL_PRINT(...) do { pattern. Do you think it's right declaration? It is >> seen >> > me odd. >> > >> > Errors are : >> > error C2010: '.' : unexpected in macro formal parameter list >> > error C2065: '__VA_ARGS__' : undeclared identifier >> > >> > Should I declare something? I am using VS-2003 and Cmake-2.6. >> > >> > Regards. >> > >> > 2008/12/2 Sukender <[EMAIL PROTECTED]> >> > >> >> Hi Stephan, >> >> >> >> Thanks a lot for testing. >> >> I'll ask the OpenAL-soft author about what you say and give you >> feedback. >> >> However, if you can say where (= line code) the problem arises, that >> would >> >> be very useful I think. >> >> >> >> Yes, OpenAL is part of the system, but the main goal here (about using >> >> OpenAL-Soft instead of OpenAL) is just to ensure we have an unique >> library >> >> that: >> >> - works correctly across platforms (= the same ones as OSG does) >> >> - is maintained >> >> - evolves >> >> >> >> Sukender >> >> PVLE - Lightweight cross-platform game engine - >> >> http://pvle.sourceforge.net/ >> >> >> >> >> >> Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber < >> >> [EMAIL PROTECTED]> a écrit: >> >> >> >> > Sukender schrieb: >> >> >> Hi all, >> >> >> >> >> >> This is only partially related to OSG, so I'll make it short: >> >> >> In order to make an "osgAudio" layer and a corresponding plugin based >> on >> >> OpenAL-Soft and osgAL, there is some need for testing and/or >> development. >> >> >> >> >> >> 1. Anyone that can help testing OpenAL-Soft on following platforms >> may >> >> mail me or openal-devel mailing list ( >> >> http://opensource.creative.com/mailman/listinfo/openal-devel ): >> >> >> - Mac OSX (most wanted of all tests) >> >> > >> >> > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It >> >> > couldn't create a context. I did not have time to dig deeper but it >> >> > seems, OpenAl couldn't create an output device. >> >> > >> >> > OpenAL is part of the system-libs, though. >> >> > >> >> > cheers, >> >> > Stephan >> >> > _______________________________________________ >> >> > osg-users mailing list >> >> > [email protected] >> >> > >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> _______________________________________________ >> >> osg-users mailing list >> >> [email protected] >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

