Just a quick note: if you use VC8, you'll need the Platform SDK (free). I'm not 
sure but I guess VC9 does not need it since it's included (to be confirmed).

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Tue, 02 Dec 2008 16:55:00 +0100, Ümit Uzun <[EMAIL PROTECTED]> a écrit:

> Hi Sukender,
>
> Thanks for your researching. As you say, I will install express edition
> visual studio 2005.
>
> Regards,
>
> 2008/12/2 Sukender <[EMAIL PROTECTED]>
>
>> Hi Ümit,
>>
>> This is a variadic macro. This is not in the C++ standard, as far as I
>> know. I use VC8 (2005) Express and have no problem with it. This macro seems
>> tu be used only for debugging (?), so maybe this could be removed on
>> compilers that don't support it? Anyway, you should use VC8 since there are
>> some useful improvements. Tell me about your progress on that topic.
>>
>> See http://en.wikipedia.org/wiki/Variadic_macro
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>>
>> Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun <[EMAIL PROTECTED]> a
>> écrit:
>>
>> > Hi Sukender,
>> >
>> > I have tried to compile openal-soft but there is strange error about
>> #define
>> > AL_PRINT(...) do {  pattern. Do you think it's right declaration? It is
>> seen
>> > me odd.
>> >
>> > Errors are :
>> > error C2010: '.' : unexpected in macro formal parameter list
>> > error C2065: '__VA_ARGS__' : undeclared identifier
>> >
>> >  Should I declare something? I am using VS-2003 and Cmake-2.6.
>> >
>> > Regards.
>> >
>> > 2008/12/2 Sukender <[EMAIL PROTECTED]>
>> >
>> >> Hi Stephan,
>> >>
>> >> Thanks a lot for testing.
>> >> I'll ask the OpenAL-soft author about what you say and give you
>> feedback.
>> >> However, if you can say where (= line code) the problem arises, that
>> would
>> >> be very useful I think.
>> >>
>> >> Yes, OpenAL is part of the system, but the main goal here (about using
>> >> OpenAL-Soft instead of OpenAL) is just to ensure we have an unique
>> library
>> >> that:
>> >> - works correctly across platforms (= the same ones as OSG does)
>> >> - is maintained
>> >> - evolves
>> >>
>> >> Sukender
>> >> PVLE - Lightweight cross-platform game engine -
>> >> http://pvle.sourceforge.net/
>> >>
>> >>
>> >> Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber <
>> >> [EMAIL PROTECTED]> a écrit:
>> >>
>> >> > Sukender schrieb:
>> >> >> Hi all,
>> >> >>
>> >> >> This is only partially related to OSG, so I'll make it short:
>> >> >> In order to make an "osgAudio" layer and a corresponding plugin based
>> on
>> >> OpenAL-Soft and osgAL, there is some need for testing and/or
>> development.
>> >> >>
>> >> >> 1. Anyone that can help testing OpenAL-Soft on following platforms
>> may
>> >> mail me or openal-devel mailing list (
>> >> http://opensource.creative.com/mailman/listinfo/openal-devel ):
>> >> >> - Mac OSX (most wanted of all tests)
>> >> >
>> >> > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It
>> >> > couldn't create a context. I did not have time to dig deeper but it
>> >> > seems, OpenAl couldn't create an output device.
>> >> >
>> >> > OpenAL is part of the system-libs, though.
>> >> >
>> >> > cheers,
>> >> > Stephan
>> >> > _______________________________________________
>> >> > osg-users mailing list
>> >> > [email protected]
>> >> >
>> >>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >>
>> >> _______________________________________________
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>> >>
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