Hi Sukender,
I have tried to compile openal-soft but there is strange error about #define
AL_PRINT(...) do { pattern. Do you think it's right declaration? It is seen
me odd.
Errors are :
error C2010: '.' : unexpected in macro formal parameter list
error C2065: '__VA_ARGS__' : undeclared identifier
Should I declare something? I am using VS-2003 and Cmake-2.6.
Regards.
2008/12/2 Sukender <[EMAIL PROTECTED]>
> Hi Stephan,
>
> Thanks a lot for testing.
> I'll ask the OpenAL-soft author about what you say and give you feedback.
> However, if you can say where (= line code) the problem arises, that would
> be very useful I think.
>
> Yes, OpenAL is part of the system, but the main goal here (about using
> OpenAL-Soft instead of OpenAL) is just to ensure we have an unique library
> that:
> - works correctly across platforms (= the same ones as OSG does)
> - is maintained
> - evolves
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber <
> [EMAIL PROTECTED]> a écrit:
>
> > Sukender schrieb:
> >> Hi all,
> >>
> >> This is only partially related to OSG, so I'll make it short:
> >> In order to make an "osgAudio" layer and a corresponding plugin based on
> OpenAL-Soft and osgAL, there is some need for testing and/or development.
> >>
> >> 1. Anyone that can help testing OpenAL-Soft on following platforms may
> mail me or openal-devel mailing list (
> http://opensource.creative.com/mailman/listinfo/openal-devel ):
> >> - Mac OSX (most wanted of all tests)
> >
> > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It
> > couldn't create a context. I did not have time to dig deeper but it
> > seems, OpenAl couldn't create an output device.
> >
> > OpenAL is part of the system-libs, though.
> >
> > cheers,
> > Stephan
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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--
Ümit Uzun
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