Hi Sukender,

Thanks for confirmed message about Platform SDK. It really help me because I
haven't tried express edition yet.

I have an question about Effects. After installation OpenAL Sdk 1.1 there is
some samples and all of them using Framework library. Can we use effects
using plain alut functions? Do we really need this framework? I have tried
to implement alut functions but there is a definition problem about external
functions (  alEffects, alFilters and etc ) in Framework.h

Any though?

Regards.

2008/12/2 Sukender <[EMAIL PROTECTED]>

> Just a quick note: if you use VC8, you'll need the Platform SDK (free). I'm
> not sure but I guess VC9 does not need it since it's included (to be
> confirmed).
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> Le Tue, 02 Dec 2008 16:55:00 +0100, Ümit Uzun <[EMAIL PROTECTED]> a
> écrit:
>
> > Hi Sukender,
> >
> > Thanks for your researching. As you say, I will install express edition
> > visual studio 2005.
> >
> > Regards,
> >
> > 2008/12/2 Sukender <[EMAIL PROTECTED]>
> >
> >> Hi Ümit,
> >>
> >> This is a variadic macro. This is not in the C++ standard, as far as I
> >> know. I use VC8 (2005) Express and have no problem with it. This macro
> seems
> >> tu be used only for debugging (?), so maybe this could be removed on
> >> compilers that don't support it? Anyway, you should use VC8 since there
> are
> >> some useful improvements. Tell me about your progress on that topic.
> >>
> >> See http://en.wikipedia.org/wiki/Variadic_macro
> >>
> >> Sukender
> >> PVLE - Lightweight cross-platform game engine -
> >> http://pvle.sourceforge.net/
> >>
> >>
> >> Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun <[EMAIL PROTECTED]> a
> >> écrit:
> >>
> >> > Hi Sukender,
> >> >
> >> > I have tried to compile openal-soft but there is strange error about
> >> #define
> >> > AL_PRINT(...) do {  pattern. Do you think it's right declaration? It
> is
> >> seen
> >> > me odd.
> >> >
> >> > Errors are :
> >> > error C2010: '.' : unexpected in macro formal parameter list
> >> > error C2065: '__VA_ARGS__' : undeclared identifier
> >> >
> >> >  Should I declare something? I am using VS-2003 and Cmake-2.6.
> >> >
> >> > Regards.
> >> >
> >> > 2008/12/2 Sukender <[EMAIL PROTECTED]>
> >> >
> >> >> Hi Stephan,
> >> >>
> >> >> Thanks a lot for testing.
> >> >> I'll ask the OpenAL-soft author about what you say and give you
> >> feedback.
> >> >> However, if you can say where (= line code) the problem arises, that
> >> would
> >> >> be very useful I think.
> >> >>
> >> >> Yes, OpenAL is part of the system, but the main goal here (about
> using
> >> >> OpenAL-Soft instead of OpenAL) is just to ensure we have an unique
> >> library
> >> >> that:
> >> >> - works correctly across platforms (= the same ones as OSG does)
> >> >> - is maintained
> >> >> - evolves
> >> >>
> >> >> Sukender
> >> >> PVLE - Lightweight cross-platform game engine -
> >> >> http://pvle.sourceforge.net/
> >> >>
> >> >>
> >> >> Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber <
> >> >> [EMAIL PROTECTED]> a écrit:
> >> >>
> >> >> > Sukender schrieb:
> >> >> >> Hi all,
> >> >> >>
> >> >> >> This is only partially related to OSG, so I'll make it short:
> >> >> >> In order to make an "osgAudio" layer and a corresponding plugin
> based
> >> on
> >> >> OpenAL-Soft and osgAL, there is some need for testing and/or
> >> development.
> >> >> >>
> >> >> >> 1. Anyone that can help testing OpenAL-Soft on following platforms
> >> may
> >> >> mail me or openal-devel mailing list (
> >> >> http://opensource.creative.com/mailman/listinfo/openal-devel ):
> >> >> >> - Mac OSX (most wanted of all tests)
> >> >> >
> >> >> > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It
> >> >> > couldn't create a context. I did not have time to dig deeper but it
> >> >> > seems, OpenAl couldn't create an output device.
> >> >> >
> >> >> > OpenAL is part of the system-libs, though.
> >> >> >
> >> >> > cheers,
> >> >> > Stephan
> >> >> > _______________________________________________
> >> >> > osg-users mailing list
> >> >> > osg-users@lists.openscenegraph.org
> >> >> >
> >> >>
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >>
> >> >> _______________________________________________
> >> >> osg-users mailing list
> >> >> osg-users@lists.openscenegraph.org
> >> >>
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Ümit Uzun
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to