Hi Sukender,

I have got back to the VS-2003. And compile osgal by plain openal not soft.
But When I try to execute samples ( example osgal and etc) program can't
read wav data by using createSound function and catching error and exit
program.

I created dlls and libraries all of related stuff. But there is much
warnings about conversion one format to another ( float to double and etc )
while compiling vorbis source. Is this make sense my problem?

If you have any time, could you create an instruction step by step what did
you do and how can you execute osgAL because there much more omission in the
source code?

I will try to make work again. I don't know but I think I am a bit
impractical about this topic ;0

Best regards.

2008/12/3 Sukender <[EMAIL PROTECTED]>

> Hi Ümit,
>
> Well, for integration of audio in OSG I:
> - Compiled OpenAL-Soft (even if you can use OpenAL)
> - used freeALUT binaries
> - Compiled ligOGG and libVorbis
> - Compiled osgAL (uses FreeALUT and OpenAL/OpenAL-Soft and OGG/Vorbis)
>
> I did't use the OpenAL SDK, so I guess this is not required (or maybe for
> some special functions???). I can't tell you anything about OpenAL SDK and
> its samples, nor about effects, sorry.
>
> If you need my binaries (VC8 SP1), just ask me (maybe directly and not on
> the mailing list until it's related to OSG).
> PS: Remember to install SP1 for VC8 (or VC9) because ".lib" aren't
> compatible between SP1 and non-SP1 versions.
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> Le Wed, 03 Dec 2008 10:32:09 +0100, Ümit Uzun <[EMAIL PROTECTED]> a
> écrit:
>
> > Hi Sukender,
> >
> > Thanks for confirmed message about Platform SDK. It really help me
> because I
> > haven't tried express edition yet.
> >
> > I have an question about Effects. After installation OpenAL Sdk 1.1 there
> is
> > some samples and all of them using Framework library. Can we use effects
> > using plain alut functions? Do we really need this framework? I have
> tried
> > to implement alut functions but there is a definition problem about
> external
> > functions (  alEffects, alFilters and etc ) in Framework.h
> >
> > Any though?
> >
> > Regards.
> >
> > 2008/12/2 Sukender <[EMAIL PROTECTED]>
> >
> >> Just a quick note: if you use VC8, you'll need the Platform SDK (free).
> I'm
> >> not sure but I guess VC9 does not need it since it's included (to be
> >> confirmed).
> >>
> >> Sukender
> >> PVLE - Lightweight cross-platform game engine -
> >> http://pvle.sourceforge.net/
> >>
> >>
> >> Le Tue, 02 Dec 2008 16:55:00 +0100, Ümit Uzun <[EMAIL PROTECTED]> a
> >> écrit:
> >>
> >> > Hi Sukender,
> >> >
> >> > Thanks for your researching. As you say, I will install express
> edition
> >> > visual studio 2005.
> >> >
> >> > Regards,
> >> >
> >> > 2008/12/2 Sukender <[EMAIL PROTECTED]>
> >> >
> >> >> Hi Ümit,
> >> >>
> >> >> This is a variadic macro. This is not in the C++ standard, as far as
> I
> >> >> know. I use VC8 (2005) Express and have no problem with it. This
> macro
> >> seems
> >> >> tu be used only for debugging (?), so maybe this could be removed on
> >> >> compilers that don't support it? Anyway, you should use VC8 since
> there
> >> are
> >> >> some useful improvements. Tell me about your progress on that topic.
> >> >>
> >> >> See http://en.wikipedia.org/wiki/Variadic_macro
> >> >>
> >> >> Sukender
> >> >> PVLE - Lightweight cross-platform game engine -
> >> >> http://pvle.sourceforge.net/
> >> >>
> >> >>
> >> >> Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun <[EMAIL PROTECTED]>
> a
> >> >> écrit:
> >> >>
> >> >> > Hi Sukender,
> >> >> >
> >> >> > I have tried to compile openal-soft but there is strange error
> about
> >> >> #define
> >> >> > AL_PRINT(...) do {  pattern. Do you think it's right declaration?
> It
> >> is
> >> >> seen
> >> >> > me odd.
> >> >> >
> >> >> > Errors are :
> >> >> > error C2010: '.' : unexpected in macro formal parameter list
> >> >> > error C2065: '__VA_ARGS__' : undeclared identifier
> >> >> >
> >> >> >  Should I declare something? I am using VS-2003 and Cmake-2.6.
> >> >> >
> >> >> > Regards.
> >> >> >
> >> >> > 2008/12/2 Sukender <[EMAIL PROTECTED]>
> >> >> >
> >> >> >> Hi Stephan,
> >> >> >>
> >> >> >> Thanks a lot for testing.
> >> >> >> I'll ask the OpenAL-soft author about what you say and give you
> >> >> feedback.
> >> >> >> However, if you can say where (= line code) the problem arises,
> that
> >> >> would
> >> >> >> be very useful I think.
> >> >> >>
> >> >> >> Yes, OpenAL is part of the system, but the main goal here (about
> >> using
> >> >> >> OpenAL-Soft instead of OpenAL) is just to ensure we have an unique
> >> >> library
> >> >> >> that:
> >> >> >> - works correctly across platforms (= the same ones as OSG does)
> >> >> >> - is maintained
> >> >> >> - evolves
> >> >> >>
> >> >> >> Sukender
> >> >> >> PVLE - Lightweight cross-platform game engine -
> >> >> >> http://pvle.sourceforge.net/
> >> >> >>
> >> >> >>
> >> >> >> Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber <
> >> >> >> [EMAIL PROTECTED]> a écrit:
> >> >> >>
> >> >> >> > Sukender schrieb:
> >> >> >> >> Hi all,
> >> >> >> >>
> >> >> >> >> This is only partially related to OSG, so I'll make it short:
> >> >> >> >> In order to make an "osgAudio" layer and a corresponding plugin
> >> based
> >> >> on
> >> >> >> OpenAL-Soft and osgAL, there is some need for testing and/or
> >> >> development.
> >> >> >> >>
> >> >> >> >> 1. Anyone that can help testing OpenAL-Soft on following
> platforms
> >> >> may
> >> >> >> mail me or openal-devel mailing list (
> >> >> >> http://opensource.creative.com/mailman/listinfo/openal-devel ):
> >> >> >> >> - Mac OSX (most wanted of all tests)
> >> >> >> >
> >> >> >> > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It
> >> >> >> > couldn't create a context. I did not have time to dig deeper but
> it
> >> >> >> > seems, OpenAl couldn't create an output device.
> >> >> >> >
> >> >> >> > OpenAL is part of the system-libs, though.
> >> >> >> >
> >> >> >> > cheers,
> >> >> >> > Stephan
> >> >> >> > _______________________________________________
> >> >> >> > osg-users mailing list
> >> >> >> > osg-users@lists.openscenegraph.org
> >> >> >> >
> >> >> >>
> >> >>
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >> >>
> >> >> >> _______________________________________________
> >> >> >> osg-users mailing list
> >> >> >> osg-users@lists.openscenegraph.org
> >> >> >>
> >> >>
> >>
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> >> >>
> >>
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> >>
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> >>
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-- 
Ümit Uzun
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