Hi Sukender, Thanks for your researching. As you say, I will install express edition visual studio 2005.
Regards, 2008/12/2 Sukender <[EMAIL PROTECTED]> > Hi Ümit, > > This is a variadic macro. This is not in the C++ standard, as far as I > know. I use VC8 (2005) Express and have no problem with it. This macro seems > tu be used only for debugging (?), so maybe this could be removed on > compilers that don't support it? Anyway, you should use VC8 since there are > some useful improvements. Tell me about your progress on that topic. > > See http://en.wikipedia.org/wiki/Variadic_macro > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun <[EMAIL PROTECTED]> a > écrit: > > > Hi Sukender, > > > > I have tried to compile openal-soft but there is strange error about > #define > > AL_PRINT(...) do { pattern. Do you think it's right declaration? It is > seen > > me odd. > > > > Errors are : > > error C2010: '.' : unexpected in macro formal parameter list > > error C2065: '__VA_ARGS__' : undeclared identifier > > > > Should I declare something? I am using VS-2003 and Cmake-2.6. > > > > Regards. > > > > 2008/12/2 Sukender <[EMAIL PROTECTED]> > > > >> Hi Stephan, > >> > >> Thanks a lot for testing. > >> I'll ask the OpenAL-soft author about what you say and give you > feedback. > >> However, if you can say where (= line code) the problem arises, that > would > >> be very useful I think. > >> > >> Yes, OpenAL is part of the system, but the main goal here (about using > >> OpenAL-Soft instead of OpenAL) is just to ensure we have an unique > library > >> that: > >> - works correctly across platforms (= the same ones as OSG does) > >> - is maintained > >> - evolves > >> > >> Sukender > >> PVLE - Lightweight cross-platform game engine - > >> http://pvle.sourceforge.net/ > >> > >> > >> Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber < > >> [EMAIL PROTECTED]> a écrit: > >> > >> > Sukender schrieb: > >> >> Hi all, > >> >> > >> >> This is only partially related to OSG, so I'll make it short: > >> >> In order to make an "osgAudio" layer and a corresponding plugin based > on > >> OpenAL-Soft and osgAL, there is some need for testing and/or > development. > >> >> > >> >> 1. Anyone that can help testing OpenAL-Soft on following platforms > may > >> mail me or openal-devel mailing list ( > >> http://opensource.creative.com/mailman/listinfo/openal-devel ): > >> >> - Mac OSX (most wanted of all tests) > >> > > >> > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It > >> > couldn't create a context. I did not have time to dig deeper but it > >> > seems, OpenAl couldn't create an output device. > >> > > >> > OpenAL is part of the system-libs, though. > >> > > >> > cheers, > >> > Stephan > >> > _______________________________________________ > >> > osg-users mailing list > >> > osg-users@lists.openscenegraph.org > >> > > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ümit Uzun
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