Hi Sukender,

Thanks for your researching. As you say, I will install express edition
visual studio 2005.

Regards,

2008/12/2 Sukender <[EMAIL PROTECTED]>

> Hi Ümit,
>
> This is a variadic macro. This is not in the C++ standard, as far as I
> know. I use VC8 (2005) Express and have no problem with it. This macro seems
> tu be used only for debugging (?), so maybe this could be removed on
> compilers that don't support it? Anyway, you should use VC8 since there are
> some useful improvements. Tell me about your progress on that topic.
>
> See http://en.wikipedia.org/wiki/Variadic_macro
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun <[EMAIL PROTECTED]> a
> écrit:
>
> > Hi Sukender,
> >
> > I have tried to compile openal-soft but there is strange error about
> #define
> > AL_PRINT(...) do {  pattern. Do you think it's right declaration? It is
> seen
> > me odd.
> >
> > Errors are :
> > error C2010: '.' : unexpected in macro formal parameter list
> > error C2065: '__VA_ARGS__' : undeclared identifier
> >
> >  Should I declare something? I am using VS-2003 and Cmake-2.6.
> >
> > Regards.
> >
> > 2008/12/2 Sukender <[EMAIL PROTECTED]>
> >
> >> Hi Stephan,
> >>
> >> Thanks a lot for testing.
> >> I'll ask the OpenAL-soft author about what you say and give you
> feedback.
> >> However, if you can say where (= line code) the problem arises, that
> would
> >> be very useful I think.
> >>
> >> Yes, OpenAL is part of the system, but the main goal here (about using
> >> OpenAL-Soft instead of OpenAL) is just to ensure we have an unique
> library
> >> that:
> >> - works correctly across platforms (= the same ones as OSG does)
> >> - is maintained
> >> - evolves
> >>
> >> Sukender
> >> PVLE - Lightweight cross-platform game engine -
> >> http://pvle.sourceforge.net/
> >>
> >>
> >> Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber <
> >> [EMAIL PROTECTED]> a écrit:
> >>
> >> > Sukender schrieb:
> >> >> Hi all,
> >> >>
> >> >> This is only partially related to OSG, so I'll make it short:
> >> >> In order to make an "osgAudio" layer and a corresponding plugin based
> on
> >> OpenAL-Soft and osgAL, there is some need for testing and/or
> development.
> >> >>
> >> >> 1. Anyone that can help testing OpenAL-Soft on following platforms
> may
> >> mail me or openal-devel mailing list (
> >> http://opensource.creative.com/mailman/listinfo/openal-devel ):
> >> >> - Mac OSX (most wanted of all tests)
> >> >
> >> > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It
> >> > couldn't create a context. I did not have time to dig deeper but it
> >> > seems, OpenAl couldn't create an output device.
> >> >
> >> > OpenAL is part of the system-libs, though.
> >> >
> >> > cheers,
> >> > Stephan
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > osg-users@lists.openscenegraph.org
> >> >
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
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>



-- 
Ümit Uzun
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