Hi Ümit, This is a variadic macro. This is not in the C++ standard, as far as I know. I use VC8 (2005) Express and have no problem with it. This macro seems tu be used only for debugging (?), so maybe this could be removed on compilers that don't support it? Anyway, you should use VC8 since there are some useful improvements. Tell me about your progress on that topic.
See http://en.wikipedia.org/wiki/Variadic_macro Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun <[EMAIL PROTECTED]> a écrit: > Hi Sukender, > > I have tried to compile openal-soft but there is strange error about #define > AL_PRINT(...) do { pattern. Do you think it's right declaration? It is seen > me odd. > > Errors are : > error C2010: '.' : unexpected in macro formal parameter list > error C2065: '__VA_ARGS__' : undeclared identifier > > Should I declare something? I am using VS-2003 and Cmake-2.6. > > Regards. > > 2008/12/2 Sukender <[EMAIL PROTECTED]> > >> Hi Stephan, >> >> Thanks a lot for testing. >> I'll ask the OpenAL-soft author about what you say and give you feedback. >> However, if you can say where (= line code) the problem arises, that would >> be very useful I think. >> >> Yes, OpenAL is part of the system, but the main goal here (about using >> OpenAL-Soft instead of OpenAL) is just to ensure we have an unique library >> that: >> - works correctly across platforms (= the same ones as OSG does) >> - is maintained >> - evolves >> >> Sukender >> PVLE - Lightweight cross-platform game engine - >> http://pvle.sourceforge.net/ >> >> >> Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan Maximilian Huber < >> [EMAIL PROTECTED]> a écrit: >> >> > Sukender schrieb: >> >> Hi all, >> >> >> >> This is only partially related to OSG, so I'll make it short: >> >> In order to make an "osgAudio" layer and a corresponding plugin based on >> OpenAL-Soft and osgAL, there is some need for testing and/or development. >> >> >> >> 1. Anyone that can help testing OpenAL-Soft on following platforms may >> mail me or openal-devel mailing list ( >> http://opensource.creative.com/mailman/listinfo/openal-devel ): >> >> - Mac OSX (most wanted of all tests) >> > >> > i downloaded OpenAL-Soft, compiled it and ran the sample-app. It >> > couldn't create a context. I did not have time to dig deeper but it >> > seems, OpenAl couldn't create an output device. >> > >> > OpenAL is part of the system-libs, though. >> > >> > cheers, >> > Stephan >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

