Hi J-S, > I just realized I didn't give you actual information, just how we get > the values... The radius turns out to be around 5000m most of the time. > In our simulators, most of the time the user will stay in an area about > 100mx100m in the center of the scene, so this works well. I think if we > were to make a flight sim where the user can travel large distances > this > wouldn't work and we'd need to do it differently.
Thanks again. All of my apps have been "flight sim"-like apps, so a large radius is required. But I do things differently. I may try your approach and see if I can get better performance while still keeping relevant and viewable information from being culled. chuck _______________________________________________ osg-users mailing list email@example.com http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org