HI Alessandro, I haven't compiled the FBX plugin personally, but I wouldn't have thought it would be difficult to backport it to OSG-2.6, just copy the code across, add the fbx plugin to the src/osgPlugins/fbx and away you go.
Robert. On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi <[email protected]> wrote: > I tried the new FBX plugin that comes with the latest developer release (the > one available on the website as a zip archive). Everything worked fine, but > unfortunately I need to use a previous version of OSG...the version I must > use is still 2.9.6 but in my case the "versioned DLL names" end with "61" > (while the latest dev release DLLs end with '62'). > > So I tried to build the FBX plugin with the OSG version I need and I manage > to build it successfully, but at runtime my applications crash when loading > FBX models (I'm talking also about osgviewer). > > Can anyone tell me if it is possible to use the FBX plugin with the OSG > version I talked about or not? If not, can anyone suggest directions about > how to modify OSG in order to use the plugin? > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition. > > Thanks. Regards. > Alessandro > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

