HI Alessandro,

I haven't compiled the FBX plugin personally, but I wouldn't have
thought it would be difficult to backport it to OSG-2.6, just copy the
code across, add the fbx plugin to the src/osgPlugins/fbx and away you
go.

Robert.

On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi <[email protected]> wrote:
> I tried the new FBX plugin that comes with the latest developer release (the
> one available on the website as a zip archive). Everything worked fine, but
> unfortunately I need to use a previous version of OSG...the version I must
> use is still 2.9.6 but in my case the "versioned DLL names" end with "61"
> (while the latest dev release DLLs end with '62').
>
> So I tried to build the FBX plugin with the OSG version I need and I manage
> to build it successfully, but at runtime my applications crash when loading
> FBX models (I'm talking also about osgviewer).
>
> Can anyone tell me if it is possible to use the FBX plugin with the OSG
> version I talked about or not? If not, can anyone suggest directions about
> how to modify OSG in order to use the plugin?
>
> BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
>
> Thanks. Regards.
> Alessandro
>
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>
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