Hi Alessandro,

That sounds very strange. There should be no problem using 2.9.6.
Maybe this is related to the project/cmake itself? Or maybe a problem with 
multiple OSG installations??? As I don't know the error you got I can't say 
much more, sorry.

You may try using the last submitted FBX plugin (on osg-submissions) if not 
already done yet. Please tell if you still got issues.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "alessandro terenzi" <[email protected]> a écrit :

> I cannot figure out exactly where the problem is, I set the notify
> level to DEBUG_INFO and all I can see is that the last notification is
> about the model file name being loaded (of course a .FBX file). I can
> say that the plugin is successfully discovered but I guess that
> the problem occurs just when loading the model (not the plugin
> itself).
> 
> If the plugin is supposed to work without modification also with
> previous releases, I'd like to help to find out where the problem
> could be, but I need directions in order to try something useful. Just
> to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
> 2.6.*) but with DLLs version number "61" not "62" (ie my build
> produces osg61-osg.dll, osg61-osgDB.dll and so on...).
> 
> By the way, I didn't modify nor OSG neither the FBX plugin, I just
> copied the FBX plugin project from the last dev release to the
> previous one and added it to my solution. I managed to build it within
> the previous release without any source code modification, but
> problems occurr only at runtime with an application crash.
> 
> Regards.
> Alessandro
> 
> 
> On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected] > wrote:
> 
> 
> Hi Alessandro,
> 
> What kind of problems did you have?
> I've proposed a modified FBX plugin with writer support (submission
> still pending). So if you have modifications, please tell so that I
> include them as well in future (re-) submissions.
> 
> Cheers,
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Robert Osfield" < [email protected] > a écrit :
> 
> 
> 
> 
> > HI Alessandro,
> >
> > I haven't compiled the FBX plugin personally, but I wouldn't have
> > thought it would be difficult to backport it to OSG-2.6, just copy
> > the
> > code across, add the fbx plugin to the src/osgPlugins/fbx and away
> > you
> > go.
> >
> > Robert.
> >
> > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
> > < [email protected] > wrote:
> > > I tried the new FBX plugin that comes with the latest developer
> > release (the
> > > one available on the website as a zip archive). Everything worked
> > fine, but
> > > unfortunately I need to use a previous version of OSG...the
> version
> > I must
> > > use is still 2.9.6 but in my case the "versioned DLL names" end
> with
> > "61"
> > > (while the latest dev release DLLs end with '62').
> > >
> > > So I tried to build the FBX plugin with the OSG version I need and
> I
> > manage
> > > to build it successfully, but at runtime my applications crash
> when
> > loading
> > > FBX models (I'm talking also about osgviewer).
> > >
> > > Can anyone tell me if it is possible to use the FBX plugin with
> the
> > OSG
> > > version I talked about or not? If not, can anyone suggest
> directions
> > about
> > > how to modify OSG in order to use the plugin?
> > >
> > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
> > >
> > > Thanks. Regards.
> > > Alessandro
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
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