Hi Alessandro,

What kind of problems did you have?
I've proposed a modified FBX plugin with writer support (submission still 
pending). So if you have modifications, please tell so that I include them as 
well in future (re-) submissions.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> HI Alessandro,
> 
> I haven't compiled the FBX plugin personally, but I wouldn't have
> thought it would be difficult to backport it to OSG-2.6, just copy
> the
> code across, add the fbx plugin to the src/osgPlugins/fbx and away
> you
> go.
> 
> Robert.
> 
> On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
> <[email protected]> wrote:
> > I tried the new FBX plugin that comes with the latest developer
> release (the
> > one available on the website as a zip archive). Everything worked
> fine, but
> > unfortunately I need to use a previous version of OSG...the version
> I must
> > use is still 2.9.6 but in my case the "versioned DLL names" end with
> "61"
> > (while the latest dev release DLLs end with '62').
> >
> > So I tried to build the FBX plugin with the OSG version I need and I
> manage
> > to build it successfully, but at runtime my applications crash when
> loading
> > FBX models (I'm talking also about osgviewer).
> >
> > Can anyone tell me if it is possible to use the FBX plugin with the
> OSG
> > version I talked about or not? If not, can anyone suggest directions
> about
> > how to modify OSG in order to use the plugin?
> >
> > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
> >
> > Thanks. Regards.
> > Alessandro
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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