I cannot figure out exactly where the problem is, I set the notify level to
DEBUG_INFO and all I can see is that the last notification is about the
model file name being loaded (of course a .FBX file). I can say that the
plugin is successfully discovered but I guess that
the problem occurs just when loading the model (not the plugin itself).

If the plugin is supposed to work without modification also with previous
releases, I'd like to help to find out where the problem could be, but I
need directions in order to try something useful. Just to be more precise,
I'm trying to use the plugin with OSG 2.9.6 (not 2.6.*) but with DLLs
version number "61" not "62" (ie my build produces osg61-osg.dll,
osg61-osgDB.dll and so on...).

By the way, I didn't modify nor OSG neither the FBX plugin, I just copied
the FBX plugin project from the last dev release to the previous one and
added it to my solution. I managed to build it within the previous release
without any source code modification, but problems occurr only at runtime
with an application crash.

Regards.
Alessandro

On Mon, Jan 18, 2010 at 11:23 AM, Sukender <[email protected]> wrote:

> Hi Alessandro,
>
> What kind of problems did you have?
> I've proposed a modified FBX plugin with writer support (submission still
> pending). So if you have modifications, please tell so that I include them
> as well in future (re-) submissions.
>
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
> ----- "Robert Osfield" <[email protected]> a écrit :
>
> > HI Alessandro,
> >
> > I haven't compiled the FBX plugin personally, but I wouldn't have
> > thought it would be difficult to backport it to OSG-2.6, just copy
> > the
> > code across, add the fbx plugin to the src/osgPlugins/fbx and away
> > you
> > go.
> >
> > Robert.
> >
> > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
> > <[email protected]> wrote:
> > > I tried the new FBX plugin that comes with the latest developer
> > release (the
> > > one available on the website as a zip archive). Everything worked
> > fine, but
> > > unfortunately I need to use a previous version of OSG...the version
> > I must
> > > use is still 2.9.6 but in my case the "versioned DLL names" end with
> > "61"
> > > (while the latest dev release DLLs end with '62').
> > >
> > > So I tried to build the FBX plugin with the OSG version I need and I
> > manage
> > > to build it successfully, but at runtime my applications crash when
> > loading
> > > FBX models (I'm talking also about osgviewer).
> > >
> > > Can anyone tell me if it is possible to use the FBX plugin with the
> > OSG
> > > version I talked about or not? If not, can anyone suggest directions
> > about
> > > how to modify OSG in order to use the plugin?
> > >
> > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
> > >
> > > Thanks. Regards.
> > > Alessandro
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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