Jean-Sébastien Guay wrote:
What do you use? Your own code?
Yeah, we were doing this work before osgAnimation and the collada plugin
in OSG existed. We also had some existing framework for animation
(using Cal3D characters), so we just worked the new functionality into
our existing framework.
...
I don't have time to debug the plugin right now to see what changes in
the file's structure between step 1 and 2, but I'd like to, just so that
the plugin would work with XSI (which is my personal favorite 3D app,
even though I'm not a modeler/artist in any way).
I'm not familiar with XSI or FBX (except just passing knowledge), so I
can't offer much help there. Sorry. I guess the nice thing about
Collada being XML is that you can do diffs on it :-)
--"J"
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