> How stable is the current Collada plugin in OSG?
It should be very robust now. I've got it displaying all the test models from the https://collada.org/owl/ with the exception of the one that uses morphing (AKA vertex blending). Another issue is that some models assume that they will be rendered with two-sided lighting and without back-face culling, which for OSG isn't the case. However I have no intention of changing this as doing so would compromise the speed of rendering for nicely designed models. Does it support animation well? Yes, all skinned animations should work perfectly, if not then please let me know. And will content creation tools export Collada in a way that osg and > osgAnimation will understand? > Yes, AFAIK. Again, if you find any files that don't work (aside from the known issues above) then please let me know.
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