Hi Jeremy,

2012/8/30 Jeremy Moles <cubic...@gmail.com>

> On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
> > Hi everybody,
> >
> >
> > I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
> > consists in a set of Java/JNI wrappers of OpenSceneGraph and some
> > helper classes to easily develop OSG applications in Android.
>
> Just out of curiosity, does this avoid the need to "enable untrusted
> software sources" or whatever it is Android calls it?
>

Currently is only a library that you should download, compile and use it to
develop your own Applications (.apk). It is not accepted as a downloadable
SDK in the AVDManager :) (yet?, maybe in the future)

I think that "enable untrusted software sources" is needed to install any
application outside the Google Play store, i.e, any (.apk) application that
you want to install by yourself. If you build an application with
osgAndroid and it is accepted in the Google Play store then, AFAIK, then it
will be distributed through a trusted software source.

Maybe other Android developers with more experience in deploying
applications could give more info here.

Rafa.



>
> >
> > The code repository is hosted in Gitorious:
> >
> >
> > https://gitorious.org/osgandroid
> >
> >
> > I still don't have a complete documentation, but some
> > quick start guidelines can be found here:
> >
> >
> > https://gitorious.org/osgandroid/pages/Home
> >
> > The osgAndroid project has been initially funded by:
> >
> > IRTIC(http://smagris3.uv.es/irtic/)
> > AI2(http://www.ai2.upv.es)
> > MirageTechnologies S.L.(http://www.mirage-tech.com).
> >
> >
> > But we all agreed in open the source code and try to make the life
> > easier to all osg developers that want to migrate applications to
> > Android. The project was initially developed with AR applications in
> > mind, so you will not find too many interaction tools there, and of
> > course has some limitations, but you can load and display a model with
> > only a few lines of code:
> >
> >
> > ...
> > mView = new Viewer(this);
> > mView.init(false, 16, 8);
> > mView.setSceneData(ReadFile.readNodeFile("/sdcard/axes.ive"));
> > mView.setDefaultSettings();
> > setContentView(mView);
> > ...
> >
> >
> > Some usage samples can also be found in the code, such as how to use
> > the Android device Camera with an OSG scene with transparent
> > background or how to mix osgAndroid and native code in an Android
> > Activity, and much more will be added.
> >
> >
> > I would also like to announce the project in the community news
> > section of the new site (openscenegraph.com), is it possible?
> >
> >
> > I really hope this will be useful to the community, and of course feel
> > free to contribute!
> >
> >
> > Cheers,
> > Rafa
> >
> >
> >
> >
> >
> > --
> > Rafael Gaitán Linares
> > CTO at Mirage Technologies S.L - http://www.mirage-tech.com
> > gvSIG3D Developer - http://gvsig3d.blogspot.com
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
gvSIG3D Developer - http://gvsig3d.blogspot.com
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