Hi Jan,

2012/9/5 Jan Ciger <jan.ci...@gmail.com>

> On 09/05/2012 06:41 PM, Rafa Gaitan wrote:
>
>> Hi Jan,
>>
>> I had found one fatal bug, that probably was the problem. It was
>> the typical copy - paste problem! :S. When doing postMult or preMult, I
>> was using the same origin matrix to do the computation, so weird things
>> were happening.
>>
>> Fixes and some improvements to the osgcamera example (now is landscape
>> and with correct aspect ratio) es checked in and pushed to the
>> repository. I have also added a modified the example using three
>> MatrixTransform, I think in the similar way you described.
>>
>> I didn't spotted this before, because in AR applications we were setting
>> the matrix directly using .set method.
>>
>> Thank you for spotting that bug!, Anyway tell me if things work for you
>> or maybe there is another hidden problem there.
>>
>
> Ah, that is indeed an oops :-p
>
> I will check tomorrow when I am back at the office. Hopefully that will
> fix it. However I am setting the matrices using setMatrix() too, so perhaps
> there is yet another issue in there.
>

Thank you, If it gives you any problem then send me the modified example
and I will try to reproduce it.


>
> BTW, re camera - it was crashing on my tablet, because the camera cannot
> support the preview resolution you were asking for (the full screen
> resolution). A better way to do it is to ask for the preferred resolution
> and then rescale that to fit the screen. I think that was one of the things
> I had to fix otherwise the camera example was crashing on start.


I've also checked in changes regarding the camera resolution I hope these
changes will also fix the problems on your side.


Thank you for testing!
Rafa.


>
> Regards,
>
> Jan
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-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
gvSIG3D Developer - http://gvsig3d.blogspot.com
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