Um, CS definitely seems/feels slower than PS7. But as soon as I put it to
empirical test I couldn't put a finger on it.

I have  CS on W2k with an Athlon 2400 and 1GB Ram

I have scratch 1 on a  NTFS IDE disc with 32GB free,  scratch 2 on NTFS SCSI
15GB free...
I have checked fragmentation on scratch 1,  it does not need defragging.
CS restart to register the new assignments
I've given it 700+Mb of Ram

Of course, so far I have just been checking out new features such as Camera
Raw and the rather cool lens blur effects. Lens blur certainly gobbles some
96% of the CPU on even a 20MB image (using the depthmap from mask option),
this eats cycles.

However... when I do some resize operations and compare with PS7 the timings
are verrrry similar.

Interestingly the CS progress bar is much larger and wider than the PS7 one.
I don't like this. It makes it feel as if things are taking longer! Some
kind of temporal illusion?

However I have found that its infinitely faster at rendering 16bit H/S
adjustment layers than PS7 was :)  No doubt this is a really fabulous
upgrade.

Now, wouldn't it be nice if they provided a way of using that chromatic
aberration remover to work on scanned images. Ah well, there will be another
UG next year no doubt.

PRW Freeman
http://www.architecturalimages.co.uk
In message Thu, 6 Nov 2003, Paul Hewitt writes

>I don't have a stopwatch available, all I can say is that CS is
>unbelievably slow on my machine to the extent that I have reverted to
>PS7


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