Hm, odd. I re-ran some tests and they seem to work. the sprite.py file is
meant to replace the sprite.py in your pyglet install directory IE:*
C:\python27\lib\site-packages\pyglet\*. Once you do that you could try this
example script:
import pyglet
from pyglet.gl import *
class Example(pyglet.window.Window):
def __init__(self):
super(Example, self).__init__(640, 480, resizable=False, fullscreen=
False, caption="Example")
self.clear()
self.texture1 = pyglet.image.load('sample.png').get_texture()
self.texture2 = pyglet.image.load('sample2.png').get_texture()
self.batch = pyglet.graphics.Batch()
self.sprite1 = pyglet.sprite.Sprite(self.texture1,batch=self.batch,
group=group(1))
self.sprite1.position = 64,64,0.9
self.sprite = pyglet.sprite.Sprite(self.texture2,batch=self.batch,
group=group(2))
self.sprite.position = 48,48,0.8
self.sprite.x = 54
pyglet.clock.get_fps()
self.fps_display = pyglet.clock.ClockDisplay()
pyglet.clock.schedule_interval(self.update, .01)
def update(self,dt):
self.draw()
def draw(self):
self.clear()
#enable depth sorting
glClear(GL_DEPTH_BUFFER_BIT)
glEnable(GL_DEPTH_TEST)
#bind textures for rendering batch(s)
glEnable(GL_TEXTURE_2D)
self.batch.draw()
glDisable(GL_TEXTURE_2D)
#disable depth sorting
glDisable(GL_DEPTH_TEST)
self.fps_display.draw()
class group(pyglet.graphics.OrderedGroup):
def set_state(self):
if self.order == 1:
glBindTexture(GL_TEXTURE_2D, window.texture1.id)
if self.order == 2:
glBindTexture(GL_TEXTURE_2D, window.texture2.id)
if __name__ == '__main__':
window = Example()
pyglet.app.run()
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