Hmm, I think I found the problem near the bottom of _update_position(), it seems to have to use int's because the vertexes are stored in a ctypes array instead of floats, so it has to round the depth value. Guess thats w hy when setting it to 1.0 and 05 still gave some results. :/
It might be easier to just write a new sprite class than messing with it more, heh. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
