but it does not? run the code... then swap sprite1 and sprite2 z and you 
get the same effect.

On Monday, November 2, 2015 at 9:13:24 PM UTC, [email protected] wrote:
>
> Hm, odd. I re-ran some tests and they seem to work. the sprite.py file is 
> meant to replace the sprite.py in your pyglet install directory IE:* 
> C:\python27\lib\site-packages\pyglet\*. Once you do that you could try 
> this example script:
>
> import pyglet
> from pyglet.gl import *
>
>
> class Example(pyglet.window.Window):
>     def __init__(self):
>         super(Example, self).__init__(640, 480, resizable=False, 
> fullscreen=False, caption="Example")
>         self.clear()
>
>         self.texture1 = pyglet.image.load('sample.png').get_texture()
>         self.texture2 = pyglet.image.load('sample2.png').get_texture()
>
>         self.batch = pyglet.graphics.Batch()
>
>         self.sprite1 = pyglet.sprite.Sprite(self.texture1,batch=self.batch
> ,group=group(1))
>         self.sprite1.position = 64,64,0.9
>         self.sprite = pyglet.sprite.Sprite(self.texture2,batch=self.batch,
> group=group(2))
>         self.sprite.position = 48,48,0.8
>         self.sprite.x = 54
>
>         pyglet.clock.get_fps()
>         self.fps_display = pyglet.clock.ClockDisplay()
>         pyglet.clock.schedule_interval(self.update, .01)
>
>
>     def update(self,dt):
>         self.draw()        
>
>
>     def draw(self):
>         self.clear()
>     #enable depth sorting
>         glClear(GL_DEPTH_BUFFER_BIT)
>         glEnable(GL_DEPTH_TEST)
>
>     #bind textures for rendering batch(s)
>         glEnable(GL_TEXTURE_2D)
>         self.batch.draw()
>         glDisable(GL_TEXTURE_2D)
>
>     #disable depth sorting
>         glDisable(GL_DEPTH_TEST)
>
>         self.fps_display.draw()
>
>
> class group(pyglet.graphics.OrderedGroup):
>     def set_state(self):
>         if self.order == 1:
>             glBindTexture(GL_TEXTURE_2D, window.texture1.id)
>         if self.order == 2:
>             glBindTexture(GL_TEXTURE_2D, window.texture2.id)
>
>
> if __name__ == '__main__':
>     window = Example()
>     pyglet.app.run()
>
>
>
>
>

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