That would mean the project has a dependency on OpenGL, and you either do not have the development headers installed, or, the project is not properly including the path where it exists.
On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote: > Anyone Sucessfulll building this?? > I got this error from Visual Studio after making the .sln file from cmake: > > Error 35 error C1083: Cannot open include file: 'OpenGL/gl3.h': No such > file or directory > C:\Users\User\Documents\GitHub\OpenSubdiv\opensubdiv\osd\vertexBuffer.cpp > 62 1 osd_static > > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
