Both sample Maya plug-ins are for 2013 only because they use some new Viewport 2.0 classes. But the subd libraries themselves can be used in 2012. I created a locator plug-in to display the subd in 2012.
On Wed, Aug 29, 2012 at 1:28 PM, Macbeth R. <[email protected]> wrote: > Could you do it in 2012 x64?? > The Ptex plugin is only for 2013? > > > On Saturday, August 25, 2012 1:03:09 AM UTC-5, Chad Vernon wrote: > >> I played with one of the Maya plug-ins a little bit. It's a draw >> override plug-in so if you switch to Viewport 2.0, it draws all meshes as >> pixar subd and adjusting the smooth level attribute on a mesh will change >> the subdivision level. >> >> On Fri, Aug 24, 2012 at 12:16 PM, Chad Vernon <[email protected]> wrote: >> >>> I haven't spent a lot of time with it, but it comes with the libraries, >>> some sample demo apps, and a couple Maya plugins, one of which is for Maya >>> 2013. I haven't done anything with the Maya plug-ins. I don't think it >>> comes with the sample toad model and ptex files so you won't be able to see >>> the demo from the video. >>> >>> >>> On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana < >>> [email protected]> wrote: >>> >>>> What can you do with it after compiling? Can you load it into Maya and >>>> start using it? Or is it a base to develop other stuff from it? >>>> >>>> >>>> >>>> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected]> wrote: >>>> >>>>> It's compiled in x86 . but I got a problem while compiling that in x64. >>>>> did you compile that in x64 ? >>>>> >>>>> this is the message i got >>>>> fatal error LNK1112: module machine type 'X86' conflicts with target >>>>> machine type 'x64' >>>>> >>>>> >>>>> >>>>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말: >>>>>> >>>>>> I've compiled it on windows. Your project is trying to include the >>>>>> apple location of opengl so you probably have __APPLE__ defined >>>>>> somewhere. >>>>>> >>>>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> That would mean the project has a dependency on OpenGL, and you >>>>>>> either do not have the development headers installed, or, the project is >>>>>>> not properly including the path where it exists. >>>>>>> >>>>>>> >>>>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote: >>>>>>> >>>>>>> Anyone Sucessfulll building this?? >>>>>>> I got this error from Visual Studio after making the .sln file from >>>>>>> cmake: >>>>>>> >>>>>>> Error 35 error C1083: Cannot open include file: >>>>>>> 'OpenGL/gl3.h': No such file or directory C:\Users\User\Documents\ >>>>>>> **GitHub**\OpenSubdiv\opensubdiv\**osd\**vertexBuffer.cpp 62 >>>>>>> 1 osd_static >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> view archives: >>>>>>> http://groups.google.com/**group**/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>> change your subscription settings: http://groups.google.com/**group* >>>>>>> */python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> view archives: >>>>>>> http://groups.google.com/**group**/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>> change your subscription settings: http://groups.google.com/**group* >>>>>>> */python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>> >>>>>> >>>>>> -- >>>>> view archives: >>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>> change your subscription settings: http://groups.google.com/** >>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>> >>>> >>>> -- >>>> view archives: >>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>> change your subscription settings: http://groups.google.com/** >>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>> >>> >>> >> -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
