Can I have a copy of that 2012 plugin?? :D On Friday, August 31, 2012 11:27:17 AM UTC-5, Chad Vernon wrote: > > Both sample Maya plug-ins are for 2013 only because they use some new > Viewport 2.0 classes. But the subd libraries themselves can be used in > 2012. I created a locator plug-in to display the subd in 2012. > > On Wed, Aug 29, 2012 at 1:28 PM, Macbeth R. <[email protected]<javascript:> > > wrote: > >> Could you do it in 2012 x64?? >> The Ptex plugin is only for 2013? >> >> >> On Saturday, August 25, 2012 1:03:09 AM UTC-5, Chad Vernon wrote: >> >>> I played with one of the Maya plug-ins a little bit. It's a draw >>> override plug-in so if you switch to Viewport 2.0, it draws all meshes as >>> pixar subd and adjusting the smooth level attribute on a mesh will change >>> the subdivision level. >>> >>> On Fri, Aug 24, 2012 at 12:16 PM, Chad Vernon <[email protected]>wrote: >>> >>>> I haven't spent a lot of time with it, but it comes with the >>>> libraries, some sample demo apps, and a couple Maya plugins, one of which >>>> is for Maya 2013. I haven't done anything with the Maya plug-ins. I >>>> don't >>>> think it comes with the sample toad model and ptex files so you won't be >>>> able to see the demo from the video. >>>> >>>> >>>> On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana < >>>> [email protected]> wrote: >>>> >>>>> What can you do with it after compiling? Can you load it into Maya >>>>> and start using it? Or is it a base to develop other stuff from it? >>>>> >>>>> >>>>> >>>>> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected]> wrote: >>>>> >>>>>> It's compiled in x86 . but I got a problem while compiling that in >>>>>> x64. >>>>>> did you compile that in x64 ? >>>>>> >>>>>> this is the message i got >>>>>> fatal error LNK1112: module machine type 'X86' conflicts with target >>>>>> machine type 'x64' >>>>>> >>>>>> >>>>>> >>>>>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말: >>>>>>> >>>>>>> I've compiled it on windows. Your project is trying to include the >>>>>>> apple location of opengl so you probably have __APPLE__ defined >>>>>>> somewhere. >>>>>>> >>>>>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel <[email protected] >>>>>>> > wrote: >>>>>>> >>>>>>>> That would mean the project has a dependency on OpenGL, and you >>>>>>>> either do not have the development headers installed, or, the project >>>>>>>> is >>>>>>>> not properly including the path where it exists. >>>>>>>> >>>>>>>> >>>>>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote: >>>>>>>> >>>>>>>> Anyone Sucessfulll building this?? >>>>>>>> I got this error from Visual Studio after making the .sln file from >>>>>>>> cmake: >>>>>>>> >>>>>>>> Error 35 error C1083: Cannot open include file: >>>>>>>> 'OpenGL/gl3.h': No such file or directory C:\Users\User\Documents\ >>>>>>>> **GitHub**\OpenSubdiv\opensubdiv\**osd\**vertexBuffer.cpp 62 >>>>>>>> 1 osd_static >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> view archives: http://groups.google.com/**group** >>>>>>>> /python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>>> change your subscription settings: http://groups.google.com/**group >>>>>>>> **/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> view archives: http://groups.google.com/**group** >>>>>>>> /python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>>> change your subscription settings: http://groups.google.com/**group >>>>>>>> **/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>>> >>>>>>> >>>>>>> -- >>>>>> view archives: >>>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>> change your subscription settings: http://groups.google.com/** >>>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>> >>>>> >>>>> -- >>>>> view archives: >>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>> change your subscription settings: http://groups.google.com/** >>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>> >>>> >>>> >>> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > >
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