I finally build it for 2013 x64, however I dont understand how to use the PtexShader, does it uses viewport 2.0 as well?? should both plugin must be loaded?
On Friday, August 31, 2012 11:51:28 AM UTC-5, Macbeth R. wrote: > > Can I have a copy of that 2012 plugin?? :D > > On Friday, August 31, 2012 11:27:17 AM UTC-5, Chad Vernon wrote: >> >> Both sample Maya plug-ins are for 2013 only because they use some new >> Viewport 2.0 classes. But the subd libraries themselves can be used in >> 2012. I created a locator plug-in to display the subd in 2012. >> >> On Wed, Aug 29, 2012 at 1:28 PM, Macbeth R. <[email protected]> wrote: >> >>> Could you do it in 2012 x64?? >>> The Ptex plugin is only for 2013? >>> >>> >>> On Saturday, August 25, 2012 1:03:09 AM UTC-5, Chad Vernon wrote: >>> >>>> I played with one of the Maya plug-ins a little bit. It's a draw >>>> override plug-in so if you switch to Viewport 2.0, it draws all meshes as >>>> pixar subd and adjusting the smooth level attribute on a mesh will change >>>> the subdivision level. >>>> >>>> On Fri, Aug 24, 2012 at 12:16 PM, Chad Vernon <[email protected]>wrote: >>>> >>>>> I haven't spent a lot of time with it, but it comes with the >>>>> libraries, some sample demo apps, and a couple Maya plugins, one of which >>>>> is for Maya 2013. I haven't done anything with the Maya plug-ins. I >>>>> don't >>>>> think it comes with the sample toad model and ptex files so you won't be >>>>> able to see the demo from the video. >>>>> >>>>> >>>>> On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana < >>>>> [email protected]> wrote: >>>>> >>>>>> What can you do with it after compiling? Can you load it into Maya >>>>>> and start using it? Or is it a base to develop other stuff from it? >>>>>> >>>>>> >>>>>> >>>>>> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected]> wrote: >>>>>> >>>>>>> It's compiled in x86 . but I got a problem while compiling that in >>>>>>> x64. >>>>>>> did you compile that in x64 ? >>>>>>> >>>>>>> this is the message i got >>>>>>> fatal error LNK1112: module machine type 'X86' conflicts with >>>>>>> target machine type 'x64' >>>>>>> >>>>>>> >>>>>>> >>>>>>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말: >>>>>>>> >>>>>>>> I've compiled it on windows. Your project is trying to include the >>>>>>>> apple location of opengl so you probably have __APPLE__ defined >>>>>>>> somewhere. >>>>>>>> >>>>>>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> That would mean the project has a dependency on OpenGL, and you >>>>>>>>> either do not have the development headers installed, or, the project >>>>>>>>> is >>>>>>>>> not properly including the path where it exists. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote: >>>>>>>>> >>>>>>>>> Anyone Sucessfulll building this?? >>>>>>>>> I got this error from Visual Studio after making the .sln file >>>>>>>>> from cmake: >>>>>>>>> >>>>>>>>> Error 35 error C1083: Cannot open include file: >>>>>>>>> 'OpenGL/gl3.h': No such file or directory C:\Users\User\Documents\ >>>>>>>>> **GitHub**\OpenSubdiv\opensubdiv\**osd\**vertexBuffer.cpp >>>>>>>>> 62 1 osd_static >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> view archives: http://groups.google.com/**group** >>>>>>>>> /python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>>>> change your subscription settings: http://groups.google.com/** >>>>>>>>> group**/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> view archives: http://groups.google.com/**group** >>>>>>>>> /python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>>>> change your subscription settings: http://groups.google.com/** >>>>>>>>> group**/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>> view archives: >>>>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>>> change your subscription settings: http://groups.google.com/** >>>>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>>> >>>>>> >>>>>> -- >>>>>> view archives: >>>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>> change your subscription settings: http://groups.google.com/** >>>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>> >>>>> >>>>> >>>> -- >>> view archives: http://groups.google.com/group/python_inside_maya >>> change your subscription settings: >>> http://groups.google.com/group/python_inside_maya/subscribe >>> >> >> -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
