I've compiled it on windows.  Your project is trying to include the apple
location of opengl so you probably have __APPLE__ defined somewhere.

On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel <[email protected]>wrote:

> That would mean the project has a dependency on OpenGL, and you either do
> not have the development headers installed, or, the project is not properly
> including the path where it exists.
>
>
> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote:
>
> Anyone Sucessfulll building this??
> I got this error from Visual Studio after making the .sln file from cmake:
>
> Error    35    error C1083: Cannot open include file: 'OpenGL/gl3.h': No
> such file or directory
> C:\Users\User\Documents\GitHub\OpenSubdiv\opensubdiv\osd\vertexBuffer.cpp
> 62    1    osd_static
>
>
>
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