What can you do with it after compiling? Can you load it into Maya and
start using it? Or is it a base to develop other stuff from it?


On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected]> wrote:

> It's compiled in x86 . but I got a problem while compiling that in x64.
> did you compile that in x64 ?
>
> this is the message i got
>  fatal error LNK1112: module machine type 'X86' conflicts with target
> machine type 'x64'
>
>
>
> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말:
>>
>> I've compiled it on windows.  Your project is trying to include the apple
>> location of opengl so you probably have __APPLE__ defined somewhere.
>>
>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel <[email protected]>wrote:
>>
>>> That would mean the project has a dependency on OpenGL, and you either
>>> do not have the development headers installed, or, the project is not
>>> properly including the path where it exists.
>>>
>>>
>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote:
>>>
>>> Anyone Sucessfulll building this??
>>> I got this error from Visual Studio after making the .sln file from
>>> cmake:
>>>
>>> Error    35    error C1083: Cannot open include file: 'OpenGL/gl3.h': No
>>> such file or directory    C:\Users\User\Documents\**
>>> GitHub\OpenSubdiv\opensubdiv\**osd\vertexBuffer.cpp    62    1
>>> osd_static
>>>
>>>
>>>
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