I haven't spent a lot of time with it, but it comes with the libraries,
some sample demo apps, and a couple Maya plugins, one of which is for Maya
2013.  I haven't done anything with the Maya plug-ins.  I don't think it
comes with the sample toad model and ptex files so you won't be able to see
the demo from the video.

On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana <
[email protected]> wrote:

> What can you do with it after compiling? Can you load it into Maya and
> start using it? Or is it a base to develop other stuff from it?
>
>
>
> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected]> wrote:
>
>> It's compiled in x86 . but I got a problem while compiling that in x64.
>> did you compile that in x64 ?
>>
>> this is the message i got
>>  fatal error LNK1112: module machine type 'X86' conflicts with target
>> machine type 'x64'
>>
>>
>>
>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말:
>>>
>>> I've compiled it on windows.  Your project is trying to include the
>>> apple location of opengl so you probably have __APPLE__ defined somewhere.
>>>
>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel <[email protected]>wrote:
>>>
>>>> That would mean the project has a dependency on OpenGL, and you either
>>>> do not have the development headers installed, or, the project is not
>>>> properly including the path where it exists.
>>>>
>>>>
>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote:
>>>>
>>>> Anyone Sucessfulll building this??
>>>> I got this error from Visual Studio after making the .sln file from
>>>> cmake:
>>>>
>>>> Error    35    error C1083: Cannot open include file: 'OpenGL/gl3.h':
>>>> No such file or directory    C:\Users\User\Documents\**
>>>> GitHub\OpenSubdiv\opensubdiv\**osd\vertexBuffer.cpp    62    1
>>>> osd_static
>>>>
>>>>
>>>>
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