I played with one of the Maya plug-ins a little bit. It's a draw override plug-in so if you switch to Viewport 2.0, it draws all meshes as pixar subd and adjusting the smooth level attribute on a mesh will change the subdivision level.
On Fri, Aug 24, 2012 at 12:16 PM, Chad Vernon <[email protected]> wrote: > I haven't spent a lot of time with it, but it comes with the libraries, > some sample demo apps, and a couple Maya plugins, one of which is for Maya > 2013. I haven't done anything with the Maya plug-ins. I don't think it > comes with the sample toad model and ptex files so you won't be able to see > the demo from the video. > > > On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana < > [email protected]> wrote: > >> What can you do with it after compiling? Can you load it into Maya and >> start using it? Or is it a base to develop other stuff from it? >> >> >> >> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected]> wrote: >> >>> It's compiled in x86 . but I got a problem while compiling that in x64. >>> did you compile that in x64 ? >>> >>> this is the message i got >>> fatal error LNK1112: module machine type 'X86' conflicts with target >>> machine type 'x64' >>> >>> >>> >>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말: >>>> >>>> I've compiled it on windows. Your project is trying to include the >>>> apple location of opengl so you probably have __APPLE__ defined somewhere. >>>> >>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel <[email protected]>wrote: >>>> >>>>> That would mean the project has a dependency on OpenGL, and you either >>>>> do not have the development headers installed, or, the project is not >>>>> properly including the path where it exists. >>>>> >>>>> >>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote: >>>>> >>>>> Anyone Sucessfulll building this?? >>>>> I got this error from Visual Studio after making the .sln file from >>>>> cmake: >>>>> >>>>> Error 35 error C1083: Cannot open include file: 'OpenGL/gl3.h': >>>>> No such file or directory C:\Users\User\Documents\** >>>>> GitHub\OpenSubdiv\opensubdiv\**osd\vertexBuffer.cpp 62 1 >>>>> osd_static >>>>> >>>>> >>>>> >>>>> -- >>>>> view archives: >>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>> change your subscription settings: http://groups.google.com/** >>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>> >>>>> >>>>> -- >>>>> view archives: >>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>> change your subscription settings: http://groups.google.com/** >>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>> >>>> >>>> -- >>> view archives: http://groups.google.com/group/python_inside_maya >>> change your subscription settings: >>> http://groups.google.com/group/python_inside_maya/subscribe >>> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
