I played with one of the Maya plug-ins a little bit.  It's a draw override
plug-in so if you switch to Viewport 2.0, it draws all meshes as pixar subd
and adjusting the smooth level attribute on a mesh will change the
subdivision level.

On Fri, Aug 24, 2012 at 12:16 PM, Chad Vernon <[email protected]> wrote:

> I haven't spent a lot of time with it, but it comes with the libraries,
> some sample demo apps, and a couple Maya plugins, one of which is for Maya
> 2013.  I haven't done anything with the Maya plug-ins.  I don't think it
> comes with the sample toad model and ptex files so you won't be able to see
> the demo from the video.
>
>
> On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana <
> [email protected]> wrote:
>
>> What can you do with it after compiling? Can you load it into Maya and
>> start using it? Or is it a base to develop other stuff from it?
>>
>>
>>
>> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected]> wrote:
>>
>>> It's compiled in x86 . but I got a problem while compiling that in x64.
>>> did you compile that in x64 ?
>>>
>>> this is the message i got
>>>  fatal error LNK1112: module machine type 'X86' conflicts with target
>>> machine type 'x64'
>>>
>>>
>>>
>>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말:
>>>>
>>>> I've compiled it on windows.  Your project is trying to include the
>>>> apple location of opengl so you probably have __APPLE__ defined somewhere.
>>>>
>>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel <[email protected]>wrote:
>>>>
>>>>> That would mean the project has a dependency on OpenGL, and you either
>>>>> do not have the development headers installed, or, the project is not
>>>>> properly including the path where it exists.
>>>>>
>>>>>
>>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote:
>>>>>
>>>>> Anyone Sucessfulll building this??
>>>>> I got this error from Visual Studio after making the .sln file from
>>>>> cmake:
>>>>>
>>>>> Error    35    error C1083: Cannot open include file: 'OpenGL/gl3.h':
>>>>> No such file or directory    C:\Users\User\Documents\**
>>>>> GitHub\OpenSubdiv\opensubdiv\**osd\vertexBuffer.cpp    62    1
>>>>> osd_static
>>>>>
>>>>>
>>>>>
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