Could you do it in 2012 x64??
The Ptex plugin is only for 2013?

On Saturday, August 25, 2012 1:03:09 AM UTC-5, Chad Vernon wrote:
>
> I played with one of the Maya plug-ins a little bit.  It's a draw override 
> plug-in so if you switch to Viewport 2.0, it draws all meshes as pixar subd 
> and adjusting the smooth level attribute on a mesh will change the 
> subdivision level.
>
> On Fri, Aug 24, 2012 at 12:16 PM, Chad Vernon <[email protected]<javascript:>
> > wrote:
>
>> I haven't spent a lot of time with it, but it comes with the libraries, 
>> some sample demo apps, and a couple Maya plugins, one of which is for Maya 
>> 2013.  I haven't done anything with the Maya plug-ins.  I don't think it 
>> comes with the sample toad model and ptex files so you won't be able to see 
>> the demo from the video.
>>
>>
>> On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana <
>> [email protected] <javascript:>> wrote:
>>
>>> What can you do with it after compiling? Can you load it into Maya and 
>>> start using it? Or is it a base to develop other stuff from it?
>>>
>>>
>>>
>>> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected] <javascript:>
>>> > wrote:
>>>
>>>> It's compiled in x86 . but I got a problem while compiling that in x64.
>>>> did you compile that in x64 ? 
>>>>
>>>> this is the message i got 
>>>>  fatal error LNK1112: module machine type 'X86' conflicts with target 
>>>> machine type 'x64'
>>>>
>>>>
>>>>
>>>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말:
>>>>>
>>>>> I've compiled it on windows.  Your project is trying to include the 
>>>>> apple location of opengl so you probably have __APPLE__ defined somewhere.
>>>>>
>>>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> That would mean the project has a dependency on OpenGL, and you 
>>>>>> either do not have the development headers installed, or, the project is 
>>>>>> not properly including the path where it exists.
>>>>>>
>>>>>>
>>>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote:
>>>>>>
>>>>>> Anyone Sucessfulll building this??  
>>>>>> I got this error from Visual Studio after making the .sln file from 
>>>>>> cmake:
>>>>>>
>>>>>> Error    35    error C1083: Cannot open include file: 'OpenGL/gl3.h': 
>>>>>> No such file or directory    C:\Users\User\Documents\**
>>>>>> GitHub\OpenSubdiv\opensubdiv\**osd\vertexBuffer.cpp    62    1    
>>>>>> osd_static
>>>>>>
>>>>>>
>>>>>>
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