Could you do it in 2012 x64?? The Ptex plugin is only for 2013? On Saturday, August 25, 2012 1:03:09 AM UTC-5, Chad Vernon wrote: > > I played with one of the Maya plug-ins a little bit. It's a draw override > plug-in so if you switch to Viewport 2.0, it draws all meshes as pixar subd > and adjusting the smooth level attribute on a mesh will change the > subdivision level. > > On Fri, Aug 24, 2012 at 12:16 PM, Chad Vernon <[email protected]<javascript:> > > wrote: > >> I haven't spent a lot of time with it, but it comes with the libraries, >> some sample demo apps, and a couple Maya plugins, one of which is for Maya >> 2013. I haven't done anything with the Maya plug-ins. I don't think it >> comes with the sample toad model and ptex files so you won't be able to see >> the demo from the video. >> >> >> On Fri, Aug 24, 2012 at 9:36 AM, Panupat Chongstitwattana < >> [email protected] <javascript:>> wrote: >> >>> What can you do with it after compiling? Can you load it into Maya and >>> start using it? Or is it a base to develop other stuff from it? >>> >>> >>> >>> On Fri, Aug 24, 2012 at 1:20 PM, ykjeong <[email protected] <javascript:> >>> > wrote: >>> >>>> It's compiled in x86 . but I got a problem while compiling that in x64. >>>> did you compile that in x64 ? >>>> >>>> this is the message i got >>>> fatal error LNK1112: module machine type 'X86' conflicts with target >>>> machine type 'x64' >>>> >>>> >>>> >>>> 2012년 8월 23일 목요일 오후 2시 37분 6초 UTC+9, Chad Vernon 님의 말: >>>>> >>>>> I've compiled it on windows. Your project is trying to include the >>>>> apple location of opengl so you probably have __APPLE__ defined somewhere. >>>>> >>>>> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel >>>>> <[email protected]>wrote: >>>>> >>>>>> That would mean the project has a dependency on OpenGL, and you >>>>>> either do not have the development headers installed, or, the project is >>>>>> not properly including the path where it exists. >>>>>> >>>>>> >>>>>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote: >>>>>> >>>>>> Anyone Sucessfulll building this?? >>>>>> I got this error from Visual Studio after making the .sln file from >>>>>> cmake: >>>>>> >>>>>> Error 35 error C1083: Cannot open include file: 'OpenGL/gl3.h': >>>>>> No such file or directory C:\Users\User\Documents\** >>>>>> GitHub\OpenSubdiv\opensubdiv\**osd\vertexBuffer.cpp 62 1 >>>>>> osd_static >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> view archives: >>>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>> change your subscription settings: http://groups.google.com/** >>>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>> >>>>>> >>>>>> -- >>>>>> view archives: >>>>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>>>> change your subscription settings: http://groups.google.com/** >>>>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>>>> >>>>> >>>>> -- >>>> view archives: http://groups.google.com/group/python_inside_maya >>>> change your subscription settings: >>>> http://groups.google.com/group/python_inside_maya/subscribe >>>> >>> >>> -- >>> view archives: http://groups.google.com/group/python_inside_maya >>> change your subscription settings: >>> http://groups.google.com/group/python_inside_maya/subscribe >>> >> >> >
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