I was missing the GLEW_LOCATION enviroment variable.. :D  tought hand 
picking the paths in cmake was enough.

However I did it for 32bit, how can I compile it for 64? just using GLEW64 
and MAYA64??


On Thursday, August 23, 2012 12:37:06 AM UTC-5, Chad Vernon wrote:
>
> I've compiled it on windows.  Your project is trying to include the apple 
> location of opengl so you probably have __APPLE__ defined somewhere.
>
> On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel 
> <[email protected]<javascript:>
> > wrote:
>
>> That would mean the project has a dependency on OpenGL, and you either do 
>> not have the development headers installed, or, the project is not properly 
>> including the path where it exists.
>>
>>
>> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote:
>>
>> Anyone Sucessfulll building this??  
>> I got this error from Visual Studio after making the .sln file from cmake:
>>
>> Error    35    error C1083: Cannot open include file: 'OpenGL/gl3.h': No 
>> such file or directory    
>> C:\Users\User\Documents\GitHub\OpenSubdiv\opensubdiv\osd\vertexBuffer.cpp    
>> 62    1    osd_static
>>
>>
>>
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