I was missing the GLEW_LOCATION enviroment variable.. :D tought hand picking the paths in cmake was enough.
However I did it for 32bit, how can I compile it for 64? just using GLEW64 and MAYA64?? On Thursday, August 23, 2012 12:37:06 AM UTC-5, Chad Vernon wrote: > > I've compiled it on windows. Your project is trying to include the apple > location of opengl so you probably have __APPLE__ defined somewhere. > > On Wed, Aug 22, 2012 at 10:03 PM, Justin Israel > <[email protected]<javascript:> > > wrote: > >> That would mean the project has a dependency on OpenGL, and you either do >> not have the development headers installed, or, the project is not properly >> including the path where it exists. >> >> >> On Aug 22, 2012, at 3:18 PM, Macbeth R. wrote: >> >> Anyone Sucessfulll building this?? >> I got this error from Visual Studio after making the .sln file from cmake: >> >> Error 35 error C1083: Cannot open include file: 'OpenGL/gl3.h': No >> such file or directory >> C:\Users\User\Documents\GitHub\OpenSubdiv\opensubdiv\osd\vertexBuffer.cpp >> 62 1 osd_static >> >> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
